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authorJesusaves <cpntb1@ymail.com>2018-08-28 10:30:41 -0300
committerJesusaves <cpntb1@ymail.com>2018-08-28 10:30:41 -0300
commitfc8bc03cedf63cdfa3b0e796e2b821b7821e9c38 (patch)
tree51deb6865d54ce5317b8d06add5c10db98998d86
parent545ce7c79aaee90992e51eaa2158d1ed27b237cb (diff)
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Use stats to make monsters stronger, not level.
A level 90 mob is meant for level 90 players. If you are 70, you are meant to be oblitered by that, and it's not what this monster can do.
-rw-r--r--db/re/mob_db.conf6
1 files changed, 3 insertions, 3 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index 7fb3bf275..ea24c8dba 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -7349,13 +7349,13 @@ mob_db: (
SpriteName: "GiantCaveMaggot"
Name: "Giant Cave Maggot"
Lv: 90
- Hp: 9500
+ Hp: 95000
Sp: 0
Exp: 750
JExp: 9
AttackRange: 1
Attack: [400, 500]
- Def: 30
+ Def: 300
Mdef: 0
Stats: {
Str: 19
@@ -7369,7 +7369,7 @@ mob_db: (
ChaseRange: 20
Size: 0
Race: 2
- Element: (1, 1)
+ Element: (2, 2)
Mode: {
CanMove: true
CanAttack: true