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authorJesusaves <cpntb1@ymail.com>2018-06-01 23:38:48 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-01 23:38:48 -0300
commita6d75a1559422a05e25c0a18498b07e0c4d7602d (patch)
tree9c71b10ad6027a2bcaa17b3890577c0cc175dbbd
parent756019844c1bdd72f3478182f461b8fafdbc318a (diff)
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Forest Bow Quest completed (I hope)
-rw-r--r--npc/009-1/_import.txt1
-rw-r--r--npc/009-1/_mobs.txt2
-rw-r--r--npc/009-1/fisherman.txt151
-rw-r--r--npc/012-1/jack.txt5
-rw-r--r--npc/012-3/alan.txt10
5 files changed, 163 insertions, 6 deletions
diff --git a/npc/009-1/_import.txt b/npc/009-1/_import.txt
index 1f5735442..64a5b8912 100644
--- a/npc/009-1/_import.txt
+++ b/npc/009-1/_import.txt
@@ -5,6 +5,7 @@
"npc/009-1/barzil.txt",
"npc/009-1/charles.txt",
"npc/009-1/dangrostra.txt",
+"npc/009-1/fisherman.txt",
"npc/009-1/foxhound.txt",
"npc/009-1/guards.txt",
"npc/009-1/kevin.txt",
diff --git a/npc/009-1/_mobs.txt b/npc/009-1/_mobs.txt
index 35d4e61b9..91aba337f 100644
--- a/npc/009-1/_mobs.txt
+++ b/npc/009-1/_mobs.txt
@@ -2,6 +2,6 @@
// Map 009-1: Halinarzo mobs
009-1,66,36,28,10 monster Giant Maggot 1031,5,30000,90000
009-1,27,29,7,8 monster Bat 1039,1,60000,60000
-009-1,73,51,49,14 monster Fire Goblin 1067,5,45000,45000
+009-1,73,51,49,14 monster Fire Goblin 1067,5,45000,45000,Fisherman::OnKillFireGoblin
009-1,70,31,49,21 monster Maggot 1030,20,30000,60000
009-1,70,86,47,6 monster Red Scorpion 1072,2,30000,20000
diff --git a/npc/009-1/fisherman.txt b/npc/009-1/fisherman.txt
new file mode 100644
index 000000000..fd7fffedb
--- /dev/null
+++ b/npc/009-1/fisherman.txt
@@ -0,0 +1,151 @@
+// TMW-2 Script
+// Originals: TMW BR
+//
+// Author:
+// Jesusalva
+// Description:
+// Forest Bow Quest. DO NOT RENAME THE NPC.
+
+009-1,116,106,0 script Fisherman NPC_FISHERMAN_HALI,{
+ .@q=getq(HurscaldQuest_ForestBow);
+ mesn;
+ if (BaseLevel < 30) goto L_Weak;
+ mesq l("Hello. Ah, bad luck. I am three days without fishing a single carp.");
+ next;
+ mesn strcharinfo(0);
+ menu
+ l("Any fishing tips for me?"),-,
+ rif(.@q == 1, l("I need a string, but not just any string, a really good string.")), L_String;
+
+ mes "";
+ mesn;
+ mesq l("Well, yes. Look this river. The water is not moving.");
+ next;
+ mesn;
+ mesq l("If the water doesn't moves, you will never fish anything. Ah, fat luck...");
+ close;
+
+L_Weak;
+ mesn;
+ mesq l("...");
+ next;
+ mesn;
+ mesq l("I am trying to fish here without success. You're weak, do not bother me.");
+ close;
+
+L_String:
+ .@k=getq3(HurscaldQuest_ForestBow);
+ mes "";
+ switch (.@k) {
+ case 0:
+ mesn;
+ mesq l("Well, that's easy to do. For starters, I need 1.000 GP as payment, and 10 @@ to make the string.", getitemlink(Root));
+ next;
+ mesn;
+ mesq l("That's not everything, though. I am having a bad time fishing. Bring me a @@. I know, it is rare. Good luck with it.", getitemlink(GrassCarp));
+ next;
+ mesn;
+ mesq l("And one last thing I'll want. See these @@? I don't like them, so I'll have you to kill 40 of them for me.", getmonsterlink(FireGoblin));
+ next;
+ mesn strcharinfo(0);
+ mes l("o.o \"You're being unreasonable. That's way too much!\"");
+ next;
+ mesn;
+ mesq l("To make the string you want, I need a special oil, which I do it myself. It's hard to do, so I'll spend time I could be using to fish or help the city guard.");
+ next;
+ mesn;
+ mesq l("I'll make your life easier, I'm also accepting 20 @@ or @@ instead the Grass Carp. Go now, pal.", getitemlink(CommonCarp), getitemlink(Roach));
+ setq3 HurscaldQuest_ForestBow, 10;
+ close;
+ break;
+ case 50:
+ mesn;
+ mesq l("Yo, good joob killing the Fire Goblins. Do you have everything I've asked for?");
+ next;
+ goto L_Finish;
+ default:
+ mesn;
+ mesq l("You need:");
+ if (countitem(GrassCarp) > 0)
+ mes l("@@/1 @@", countitem(GrassCarp), getitemlink(GrassCarp));
+ else if (countitem(Roach) > countitem(CommonCarp))
+ mes l("@@/20 @@ (or @@)", countitem(Roach), getitemlink(Roach), getitemlink(CommonCarp));
+ else
+ mes l("@@/20 @@ (or @@)", countitem(CommonCarp), getitemlink(CommonCarp), getitemlink(Roach));
+
+ mes l("@@/10 @@", countitem(Root), getitemlink(Root));
+ mes l("@@/40 slayed @@", .@k-10, getmonsterlink(FireGoblin));
+ mes l("@@/1000 GP", Zeny);
+ close;
+ }
+ close;
+
+L_Finish:
+ mesq l("You need:");
+ if (countitem(GrassCarp) > 0)
+ mes l("@@/1 @@", countitem(GrassCarp), getitemlink(GrassCarp));
+ else if (countitem(Roach) > countitem(CommonCarp))
+ mes l("@@/20 @@ (or @@)", countitem(Roach), getitemlink(Roach), getitemlink(CommonCarp));
+ else
+ mes l("@@/20 @@ (or @@)", countitem(CommonCarp), getitemlink(CommonCarp), getitemlink(Roach));
+
+ mes l("@@/10 @@", countitem(Root), getitemlink(Root));
+ mes l("40/40 slayed @@", getmonsterlink(FireGoblin));
+ mes l("@@/1000 GP", Zeny);
+ mes "";
+ select
+ l("Not yet."),
+ rif(countitem(GrassCarp) >= 1, l("Yes, I'll pay with Grass Carp.")),
+ rif(countitem(CommonCarp) >= 20, l("Yes, I'll pay with Common Carp.")),
+ rif(countitem(Roach) >= 20, l("Yes, I'll pay with Roach."));
+ if (@menu == 1)
+ close;
+
+ if (countitem(Root) < 10 || Zeny < 1000) {
+ mesn;
+ mesq l("Well, you forgot the most important: The material I need to do the string.");
+ next;
+ mesn;
+ mesq l("I am not a half-word man, so I won't take your fish. Come back with the money and the Roots, and I'll make the string for you.");
+ close;
+ }
+
+ switch (@menu) {
+ case 2:
+ delitem GrassCarp, 1; break;
+ case 3:
+ delitem CommonCarp, 20; break;
+ case 4:
+ delitem Roach, 20; break;
+ default:
+ dispbottom l("Script Error: \"Tux didn't found his fish! Blame Saulc at once!\""); close; end;
+ }
+ delitem Root, 10;
+ Zeny=Zeny-1000;
+ setq3 HurscaldQuest_ForestBow, 99;
+ getexp 100, 0;
+ mes "";
+ mesn;
+ mes col("With a knife, the fisherman makes the roots as thin as he can. You wonder if he knows what he is doing.", 9);
+ next;
+ mesn;
+ mes col("Once the roots are of a desired thickness, he ties them to make a string, and applies an oil on it.", 9);
+ next;
+ mes col("After waiting for the oil to dry, he hands you the string.", 9);
+ mesq l("Here, thanks to the oil, this string is very sturdy. You better not keep it on your inventory. Good luck!");
+ close;
+
+OnKillFireGoblin:
+ if (getq(HurscaldQuest_ForestBow) == 1 && getq3(HurscaldQuest_ForestBow) > 10 && getq3(HurscaldQuest_ForestBow) < 50) {
+ setq3 HurscaldQuest_ForestBow, getq3(HurscaldQuest_ForestBow)+1;
+ dispbottom l("@@/40 Fire Goblins killed", getq3(HurscaldQuest_ForestBow)-10);
+ }
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+
+}
+
diff --git a/npc/012-1/jack.txt b/npc/012-1/jack.txt
index f1b6912bb..cadcaf828 100644
--- a/npc/012-1/jack.txt
+++ b/npc/012-1/jack.txt
@@ -213,4 +213,9 @@ L_Daily:
L_Close:
close;
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+
}
diff --git a/npc/012-3/alan.txt b/npc/012-3/alan.txt
index 3b01ee7d8..bdf190500 100644
--- a/npc/012-3/alan.txt
+++ b/npc/012-3/alan.txt
@@ -10,11 +10,10 @@
.@q3=getq3(HurscaldQuest_ForestBow);
switch (.@q) {
case 1:
- npctalk3 l("The Forest Bow is my specialty. I wish I could keep crafting them forever...");
+ npctalk3 l("Ah, if Jack and that fisherman from Halinarzo still gave me materials...");
+ break;
case 2:
- case 3:
- case 4:
- case 5:
+ npctalk3 l("The bow I gave you was a masterpiece.");
break;
}
@@ -63,7 +62,8 @@ L_Start:
L_Craft:
inventoryplace ForestBow, 1;
getitem ForestBow, 1;
- setq HurscaldQuest_ForestBow, 5;
+ getexp 900, 0;
+ setq HurscaldQuest_ForestBow, 2, 0, 0;
mesn;
mes "\"Here you go - have fun with it.\"";
goto L_Close;