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author | Jesusaves <cpntb1@ymail.com> | 2018-10-29 11:29:43 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-10-29 11:29:43 -0300 |
commit | 592fae2cce56e04efe2df43a7e7ea8a881913b05 (patch) | |
tree | 769efc66fa120e9c41ca6770f2e69ee113d09cbe | |
parent | d74b4496fa3ed93ad27af6b9a178ae29f96c012a (diff) | |
download | serverdata-592fae2cce56e04efe2df43a7e7ea8a881913b05.tar.gz serverdata-592fae2cce56e04efe2df43a7e7ea8a881913b05.tar.bz2 serverdata-592fae2cce56e04efe2df43a7e7ea8a881913b05.tar.xz serverdata-592fae2cce56e04efe2df43a7e7ea8a881913b05.zip |
Update warps. 024-1 Frostia Guard.
-rw-r--r-- | npc/022-1/_warps.txt | 5 | ||||
-rw-r--r-- | npc/023-1/_warps.txt | 5 | ||||
-rw-r--r-- | npc/024-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/024-1/guard.txt | 22 |
4 files changed, 33 insertions, 0 deletions
diff --git a/npc/022-1/_warps.txt b/npc/022-1/_warps.txt index 87403b8fc..fb1ac2eea 100644 --- a/npc/022-1/_warps.txt +++ b/npc/022-1/_warps.txt @@ -1,4 +1,9 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 022-1: North Icelands warps +022-1,80,65,0 warp #022-1_80_65 0,0,023-1,57,42 +022-1,73,62,0 warp #022-1_73_62 0,0,023-1,47,58 +022-1,58,52,0 warp #022-1_58_52 0,0,023-1,37,27 +022-1,70,81,0 warp #022-1_70_81 0,0,023-1,52,61 022-1,68,90,0 warp #022-1_68_90 0,0,023-1,45,69 +022-1,49,55,0 warp #022-1_49_55 0,0,023-1,26,35 022-1,70,112,0 warp #022-1_70_112 1,0,021-1,136,30 diff --git a/npc/023-1/_warps.txt b/npc/023-1/_warps.txt index fa37e4920..14f6c1012 100644 --- a/npc/023-1/_warps.txt +++ b/npc/023-1/_warps.txt @@ -10,16 +10,19 @@ OnTouch: OnTouch: slide 50,56; end; } +023-1,37,28,0 warp #023-1_37_28 0,0,022-1,58,53 023-1,35,33,0 script #023-1_35_33 NPC_HIDDEN,0,0,{ end; OnTouch: slide 31,61; end; } +023-1,57,43,0 warp #023-1_57_43 0,0,022-1,80,66 023-1,50,43,0 script #023-1_50_43 NPC_HIDDEN,0,0,{ end; OnTouch: slide 50,49; end; } +023-1,26,36,0 warp #023-1_26_36 0,0,022-1,49,56 023-1,36,47,0 script #023-1_36_47 NPC_HIDDEN,0,0,{ end; OnTouch: @@ -35,6 +38,8 @@ OnTouch: OnTouch: slide 62,31; end; } +023-1,47,59,0 warp #023-1_47_59 0,0,022-1,73,63 +023-1,52,62,0 warp #023-1_52_62 0,0,022-1,70,82 023-1,31,62,0 script #023-1_31_62 NPC_HIDDEN,0,0,{ end; OnTouch: diff --git a/npc/024-1/_import.txt b/npc/024-1/_import.txt index 3221209aa..1434d7261 100644 --- a/npc/024-1/_import.txt +++ b/npc/024-1/_import.txt @@ -1,4 +1,5 @@ // Map 024-1: Frostia // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/024-1/_warps.txt", +"npc/024-1/guard.txt", "npc/024-1/mapflags.txt", diff --git a/npc/024-1/guard.txt b/npc/024-1/guard.txt new file mode 100644 index 000000000..b32f51185 --- /dev/null +++ b/npc/024-1/guard.txt @@ -0,0 +1,22 @@ +// TMW2 Script + +024-1,93,73,0 script Frostia Guard NPC_ELF,{ + mesn; + mesq l("You're not welcome here. Get moving."); + end; + + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet); + setunitdata(.@npcId, UDT_HEADMIDDLE, WarlordPlate); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, JeansChaps); + setunitdata(.@npcId, UDT_HAIRSTYLE, 2); + setunitdata(.@npcId, UDT_HAIRCOLOR, 4); + + .sex = G_MALE; + .distance = 5; + end; +} + |