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authorJesusaves <cpntb1@ymail.com>2018-06-20 11:37:02 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-20 11:37:02 -0300
commit72c6f6154faef14bbdd305e56619c38beff8ff34 (patch)
tree417a026bc1ddd37a7017b9e3128cbf1554dd1673
parent8c2bbd2fbcb04108dd92e76588c97f2840351244 (diff)
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Template for Jesusalva's Grimorium
-rw-r--r--db/re/item_db.conf15
-rw-r--r--npc/functions/class.txt1
-rw-r--r--npc/items/books.txt105
3 files changed, 120 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index b1a2277a0..3a628e5f4 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -1658,7 +1658,6 @@ item_db: (
noauction: true
}
Script: <"
- //doevent "@rules::OnUseBook";
announce l("@@ has the clear smile of victory!", strcharinfo(0)), bc_all;
.@r=rand(1,5);
if (.@r % 2 == 1)
@@ -2103,6 +2102,20 @@ item_db: (
">
},
{
+ Id: 609
+ AegisName: "JesusalvaGrimorium"
+ Name: "Jesusalva Grimorium"
+ Type: "IT_USABLE"
+ Buy: 64000
+ Sell: 1
+ Weight: 25
+ KeepAfterUse: true
+ Refine: false
+ Script: <"
+ doevent "#Book-JGrimorium::OnUse";
+ ">
+},
+{
Id: 700
AegisName: "SmallTentacles"
Name: "Small Tentacles"
diff --git a/npc/functions/class.txt b/npc/functions/class.txt
index 20bfd3d3a..a7f76eb59 100644
--- a/npc/functions/class.txt
+++ b/npc/functions/class.txt
@@ -321,6 +321,7 @@ L_T2_S6:
close;
L_T2_S7:
+ // getitembound "JesusalvaGrimorium", 1, 1;
addtoskill(.@CLASS,2,0);
getexp 40000, 0; // Yes, 40k experience points. Waw.
mes col(".:: Congratulations! ::.", 2);
diff --git a/npc/items/books.txt b/npc/items/books.txt
index 03636eb65..5b44e529e 100644
--- a/npc/items/books.txt
+++ b/npc/items/books.txt
@@ -122,3 +122,108 @@ OnInit:
end;
}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+000-0,0,0,0 script #Book-JGrimorium NPC_HIDDEN,{
+
+ function read_book {
+
+ setnpcdialogtitle l(.book_name$);
+
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I, second sage of Fate, write this book. The knowledge on it shall guide you to the Secret Of Mana.");
+
+ @menu = 0; // reset for the rif
+
+ do
+ {
+ narrator S_NO_NPC_NAME,
+ l("Please select a chapter:");
+
+ mes "";
+
+ select
+ rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"),
+ rif(@menu == 2, "► ") + l("Ch 2 — Baits"),
+ rif(@menu == 3, "► ") + l("Ch 3 — Location"),
+ rif(@menu == 4, "► ") + l("Ch 4 — Casting"),
+ rif(@menu == 5, "► ") + l("Ch 5 — Reeling");
+
+ switch(@menu)
+ {
+ case 1:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You'll want your fishing rod to be flexible but solid."),
+ l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.");
+ break;
+ case 2:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You can use many diverse items to lure fishes."),
+ l("Most common and widely popular in the fish realm are @@ and pieces of @@.",
+ getitemlink(SmallTentacles), getitemlink(Bread)),
+ l("Some types of fish also enjoy @@ quite a bit.",
+ getitemlink(Aquada)),
+ l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.",
+ getitemlink(RoastedMaggot), getitemlink(CaveSnakeTongue));
+ break;
+ case 3:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."),
+ l("Fishing next to shallow water is not going to work well, because fishes seldom go there."),
+ l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."),
+ l("Don't forget to come as close as possible to these spots!");
+ break;
+ case 4:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Toss the hook into deep water by clicking on where you want to cast it."),
+ l("Make sure to put on a bait after you click, though!"),
+ l("After that, stay still and be patient, but also alert!");
+ break;
+ case 5:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."),
+ l("Should you be too quick or wait too long, you will most likely fail.");
+ break;
+ }
+ } while (true);
+
+ end;
+ }
+
+OnShelfUse:
+ if (openbookshelf())
+ read_book;
+ bye;
+
+OnUse:
+ if (openbook())
+ read_book;
+ bye;
+
+OnInit:
+ .book_name$ = getitemname(FishingGuideVolI);
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+