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author | Jesusaves <cpntb1@ymail.com> | 2019-09-14 17:10:25 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-09-14 17:10:25 -0300 |
commit | 461cfea13591b59d9ac900791e399f33d5359194 (patch) | |
tree | fff56730688732214dc19c685d6537753aa30aeb | |
parent | 97c7d8f3041ff10eff44933a3d16437dc7eaef54 (diff) | |
download | serverdata-461cfea13591b59d9ac900791e399f33d5359194.tar.gz serverdata-461cfea13591b59d9ac900791e399f33d5359194.tar.bz2 serverdata-461cfea13591b59d9ac900791e399f33d5359194.tar.xz serverdata-461cfea13591b59d9ac900791e399f33d5359194.zip |
Tabulation fixes
-rw-r--r-- | db/re/item_db.conf | 74 | ||||
-rw-r--r-- | db/re/mob_db.conf | 22 |
2 files changed, 48 insertions, 48 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 62961b769..ff27d6da2 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -322,8 +322,8 @@ item_db: ( ViewSprite: 508 UseEffect: "EFFECT_HEAL" Script: <" - if (rand(10000) < 1000) - sc_start SC_POISON, 7000, 0; + if (rand(10000) < 1000) + sc_start SC_POISON, 7000, 0; @type = 1; @rarity=2; doevent "rand_sc_heal::OnUse"; @@ -993,11 +993,11 @@ item_db: ( Delay: 500 UseEffect: "EFFECT_HEAL" Script: <" - /* + /* @type = 1; @rarity=4; doevent "rand_sc_heal::OnUse"; - */ + */ @taste = 5; @Alcohol = 7; doevent "alcohol_sc::OnUse"; @@ -1501,10 +1501,10 @@ item_db: ( Script: <" @type = 3; @rarity=2; - .@val=rand(32,96); - // Re-roll - if (.@val > 64) - .@val=rand(32,96); + .@val=rand(32,96); + // Re-roll + if (.@val > 64) + .@val=rand(32,96); itemheal 0, .@val; sc_start SC_ATTHASTE_POTION1, 10000, 3; doevent "rand_sc_heal::OnUse"; @@ -2226,7 +2226,7 @@ item_db: ( $REFERRAL_IDS[#REFERRAL_PROG]=$REFERRAL_IDS[#REFERRAL_PROG]+1; // I can't warrant this won't break stuff so I left commented out //message(#REFERRAL_PROG, strcharinfo(0)+" accepted your invite to play TMW2."); - .@charid=callfunc("gf_charid", #REFERRAL_PROG); + .@charid=callfunc("gf_charid", #REFERRAL_PROG); rodex_sendmail(.@charid, "TMW2 Team", "Invite Accepted", strcharinfo(0)+" accepted your invite and got level 5!\nAs they get stronger, more rewards will be sent to you!", rand(25,50)); } "> @@ -2681,7 +2681,7 @@ item_db: ( Script: <" // We would want warp to be delayed a bit but meh sleep2(rand(1000,2500)); - @timer_navio_running=0; + @timer_navio_running=0; warp "Save", 0, 0; "> }, @@ -10738,8 +10738,8 @@ item_db: ( Script: <" if (getskilllv(TF_STEAL)) { addtoskill(TF_STEAL, 1, 2); - bonus bAddStealRate,10; - } + bonus bAddStealRate,10; + } "> }, { @@ -14404,22 +14404,22 @@ item_db: ( noauction: true } Script: <" - if (BaseLevel >= 80) - .@v1=50; - if (BaseLevel >= 60) - .@v2=250; - else - .@v2=BaseLevel*2; - if (BaseLevel >= 40) { - .@v3=1250; - .@v4=5750; - .@v5=4250; - } else { - .@v3=BaseLevel*3; - .@v4=3750; - .@v5=6250; - } - callfunc "merc_boxset", .@v1, .@v2, .@v3, .@v4, .@v5; + if (BaseLevel >= 80) + .@v1=50; + if (BaseLevel >= 60) + .@v2=250; + else + .@v2=BaseLevel*2; + if (BaseLevel >= 40) { + .@v3=1250; + .@v4=5750; + .@v5=4250; + } else { + .@v3=BaseLevel*3; + .@v4=3750; + .@v5=6250; + } + callfunc "merc_boxset", .@v1, .@v2, .@v3, .@v4, .@v5; "> }, { @@ -14440,7 +14440,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", 100, 600, 2100, 5600, 4400; + callfunc "merc_boxset", 100, 600, 2100, 5600, 4400; "> }, { @@ -14461,7 +14461,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", 200, 1200, 4200, 9200, 800; + callfunc "merc_boxset", 200, 1200, 4200, 9200, 800; "> }, { @@ -14482,7 +14482,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", 400, 1600, 5800, 7200, 600; + callfunc "merc_boxset", 400, 1600, 5800, 7200, 600; "> }, { @@ -14503,7 +14503,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", 1000, 5400, 5700, 3200, 300; + callfunc "merc_boxset", 1000, 5400, 5700, 3200, 300; "> }, { @@ -14524,7 +14524,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", BaseLevel/40, BaseLevel/20, BaseLevel, BaseLevel*2, 9000; + callfunc "merc_boxset", BaseLevel/40, BaseLevel/20, BaseLevel, BaseLevel*2, 9000; "> }, { @@ -14545,7 +14545,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", BaseLevel/40, BaseLevel/20, BaseLevel, 9000, BaseLevel*2; + callfunc "merc_boxset", BaseLevel/40, BaseLevel/20, BaseLevel, 9000, BaseLevel*2; "> }, { @@ -14566,7 +14566,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", BaseLevel/40, BaseLevel/20, 9000, BaseLevel, BaseLevel*2; + callfunc "merc_boxset", BaseLevel/40, BaseLevel/20, 9000, BaseLevel, BaseLevel*2; "> }, { @@ -14587,7 +14587,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", BaseLevel/40, 9000, BaseLevel/20, BaseLevel, BaseLevel*2; + callfunc "merc_boxset", BaseLevel/40, 9000, BaseLevel/20, BaseLevel, BaseLevel*2; "> }, { @@ -14608,7 +14608,7 @@ item_db: ( noauction: true } Script: <" - callfunc "merc_boxset", 9000, BaseLevel/40, BaseLevel/20, BaseLevel, BaseLevel*2; + callfunc "merc_boxset", 9000, BaseLevel/40, BaseLevel/20, BaseLevel, BaseLevel*2; "> }, diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf index 6e90bb2d7..812effb65 100644 --- a/db/re/mob_db.conf +++ b/db/re/mob_db.conf @@ -86,7 +86,7 @@ mob_db: ( AttackDelay: attack delay (int, defaults to 4000) AttackMotion: attack motion (int, defaults to 2000) DamageMotion: damage motion (int, defaults to 0) - // SpawnCollision - Support dropped (tmw2 dd7d9ed) + // SpawnCollision - Support dropped (tmw2 dd7d9ed) //SpawnCollisionSize: collision size (int, defaults to -1) //SpawnCollisionMask: collision mask (int, defaults to 1) MvpExp: mvp experience (int, defaults to 0) @@ -1954,8 +1954,8 @@ mob_db: ( CanAttack: false } Drops: { - CobaltHerb: 1600 - ArtichokeHerb: 900 + CobaltHerb: 1600 + ArtichokeHerb: 900 Acorn: 750 MauveHerb: 600 GambogeHerb: 300 @@ -1986,12 +1986,12 @@ mob_db: ( CanAttack: false } Drops: { - Acorn: 1800 - GambogeHerb: 1600 - Acorn: 1000 - ArtichokeHerb: 900 - MauveHerb: 600 - CobaltHerb: 300 + Acorn: 1800 + GambogeHerb: 1600 + Acorn: 1000 + ArtichokeHerb: 900 + MauveHerb: 600 + CobaltHerb: 300 SquirrelPelt: 160 AlizarinHerb: 100 ShadowHerb: 25 @@ -8941,11 +8941,11 @@ mob_db: ( WarlordHelmet: 1 WarlordPlate: 1 } - // Good defense against all type of weapons + // Good defense against all type of weapons WeaponAttacks: { All: 7500 } - // Most powerful attack skills are almost entirely nullified + // Most powerful attack skills are almost entirely nullified SkillAttacks: { MG_FIREBALL: 5000 MG_NAPALMBEAT: 5000 |