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authorJesusaves <cpntb1@ymail.com>2020-05-04 03:47:07 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-04 03:47:07 -0300
commit12519a98fd14f93e727d4ce551125927913313bc (patch)
tree2253e30f0a8d9675ce0c428493f1d2c52673a6b3
parent7b2c32d328167964dda8ce4233ed5168e0396428 (diff)
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Ops.
-rw-r--r--npc/042-10/ctrl.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/042-10/ctrl.txt b/npc/042-10/ctrl.txt
index 06cde69aa..189fbcaca 100644
--- a/npc/042-10/ctrl.txt
+++ b/npc/042-10/ctrl.txt
@@ -561,7 +561,8 @@ OnInstanceInit:
// Fill the whole cave with at least, 1 per 500 tiles
// There are 16800 tiles, so = 36 guards should do the trick
- KamelotCaveSpawn(36, 20, 20, 160, 140, .@avg, .@m$);
+ // Actually, lets make that 50% bigger, so, 54 guards. Map is big.
+ KamelotCaveSpawn(54, 20, 20, 160, 140, .@avg, .@m$);
end;
}