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authorJesusaves <cpntb1@ymail.com>2019-09-05 09:06:06 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-05 09:06:06 -0300
commit6d6757326cc65d72601e3536f3cd29ff53839dd7 (patch)
tree21b734fc353df1617bbd2429501e9e5b31ce559b
parent69bed0f5798409cd1ae6ab3b374226a0ac9159aa (diff)
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25% chance the fake GM use %%e emote. %%g also added on same odds.
Better constant names for Jesusalva's signature %%n and facepalm
-rw-r--r--db/constants.conf2
-rw-r--r--npc/commands/shroom.txt2
2 files changed, 3 insertions, 1 deletions
diff --git a/db/constants.conf b/db/constants.conf
index 7253ebcd2..2e4b39961 100644
--- a/db/constants.conf
+++ b/db/constants.conf
@@ -4469,11 +4469,13 @@ constants_db: {
E_SLEEPY: 106
E_ANNOY: 107
E_JADED: 108
+ E_SWEATFACE: 108
E_SURPRISED: 109
E_DEAD: 110
E_LOOKAWAY: 111
E_TIRED: 112
E_PALMHEAD: 113
+ E_FACEPALM: 113
E_EVILCROC: 114
E_FURIOUS: 114
E_ANGRY: 115
diff --git a/npc/commands/shroom.txt b/npc/commands/shroom.txt
index 76a4d72c3..635cfc554 100644
--- a/npc/commands/shroom.txt
+++ b/npc/commands/shroom.txt
@@ -23,7 +23,7 @@ OnShroom:
unitwarp(.@gmId, .@m$, .@x, .@y);
unitwalk(.@gmId, .@x-1, .@y-1);
sleep2(200);
- unitemote(.@gmId, E_HAPPY);
+ unitemote(.@gmId, any(E_HAPPY, E_HAPPY, E_ANGEL, E_EVILCROC));
sleep2(150);
// Adjust amount based on player level