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authorJesusaves <cpntb1@ymail.com>2019-09-05 12:35:47 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-05 12:35:47 -0300
commit35d73526d89d5999ec1ac4f0b31796a3ea8ee9da (patch)
tree31f2f89099662bd28655480d623fc385fefa0dd0
parent3e8011b59d600386320a4ea006a7da8afff16aed (diff)
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Crazyfefe fix
-rw-r--r--npc/craft/options.txt1
-rw-r--r--npc/craft/smith.txt6
-rw-r--r--npc/functions/clientversion.txt5
3 files changed, 12 insertions, 0 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index a7f97decf..902b23849 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -450,6 +450,7 @@ function script csys_Apply {
// 5% per option enabled. One is always enabled so...
.@base-=limit(0, 30000, bitmask_count(CRAFTSYS_CURRENT)*5000);
// Lower based on min. tier (max -10%)
+ // Note higher tier inheirts all of previous penalties
.@base-=(CRAFTSYS_CURRENT >= CRGROUP_ATK ? 2500 : 0); // 1st tier
.@base-=(CRAFTSYS_CURRENT >= CRGROUP_REGEN ? 2500 : 0); // 2nd tier
.@base-=(CRAFTSYS_CURRENT >= CRGROUP_SCRESIST ? 2500 : 0); // 3rd tier
diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt
index 9d0739926..8cb76f568 100644
--- a/npc/craft/smith.txt
+++ b/npc/craft/smith.txt
@@ -46,6 +46,12 @@ function script SmithSystem {
usecraft .@craft;
.@it=getcraftcode(.@entry);
+ // Hotfix
+ if (CRAFTING_SCORE && !CRAFTING_SCORE_COMPLETE) {
+ CRAFTING_SCORE_COMPLETE=CRAFTING_SCORE*39;
+ Exception("Your char is corrupted, updater failed!");
+ }
+
// Mark the crafting in your score variable
CRAFTING_SCORE_COMPLETE+=getiteminfo(.@it, ITEMINFO_ELV);
// Update your score book
diff --git a/npc/functions/clientversion.txt b/npc/functions/clientversion.txt
index 3bd546ff9..b971f10f2 100644
--- a/npc/functions/clientversion.txt
+++ b/npc/functions/clientversion.txt
@@ -651,6 +651,11 @@ function script clientupdater {
setitemoptionbyindex(.@index, 0, IOPT_RICHNESS, 1);
dispbottom l("Iron Quiver stats restored");
}
+ // Crazyfefe's fix
+ if (strcharinfo(0) == "Crazyfefe") {
+ CRAFTING_SCORE_COMPLETE+=30*39;
+ CRAFTING_SCORE=CRAFTING_SCORE_COMPLETE/40;
+ }
}
// #ADD_LVL means the user have to right to get some levels. This is a sketch. The code might be deleted.