summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-10-03 19:22:26 -0300
committerJesusaves <cpntb1@ymail.com>2019-10-03 19:22:26 -0300
commit61ff65a8ccb0508c262585823c66b76473c048ce (patch)
treee59a83f57ae460301b7fcb0acd76cf21881d83a4
parent1f22559ae018a7719e663043e9ecfbab7e9e9732 (diff)
downloadserverdata-61ff65a8ccb0508c262585823c66b76473c048ce.tar.gz
serverdata-61ff65a8ccb0508c262585823c66b76473c048ce.tar.bz2
serverdata-61ff65a8ccb0508c262585823c66b76473c048ce.tar.xz
serverdata-61ff65a8ccb0508c262585823c66b76473c048ce.zip
Drop vit penalty to Players. Add vit penalty to Homunculus.
Monsters never were affected by that.
-rw-r--r--conf/map/battle/battle.conf4
1 files changed, 3 insertions, 1 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index 5785d7df5..a71bb744f 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -94,6 +94,7 @@ agi_penalty_type: 1
// When agi penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
// 17: Pc + Merc
+// 19: Pc + Mob + Merc
agi_penalty_target: 19
// Amount of enemies required to be targetting player before FLEE begins to be penalized
@@ -111,7 +112,8 @@ vit_penalty_type: 1
// When vit penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
// 19: Pc + Mob + Merc
-vit_penalty_target: 17
+// 24: Homun + Merc
+vit_penalty_target: 24
// Amount of enemies required to be targetting player before defense begins to be penalized
vit_penalty_count: 3