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author | Jesusaves <cpntb1@ymail.com> | 2018-12-14 00:59:24 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-14 00:59:24 -0200 |
commit | c0d3f7049e6bb1b1a66a3a9d14d1b5e8ad05f9e9 (patch) | |
tree | e2802b730bb5fb509f05ea2c62151acd35e943cd | |
parent | d95b7707c57c8697dd523370dcab163947a60c84 (diff) | |
download | serverdata-c0d3f7049e6bb1b1a66a3a9d14d1b5e8ad05f9e9.tar.gz serverdata-c0d3f7049e6bb1b1a66a3a9d14d1b5e8ad05f9e9.tar.bz2 serverdata-c0d3f7049e6bb1b1a66a3a9d14d1b5e8ad05f9e9.tar.xz serverdata-c0d3f7049e6bb1b1a66a3a9d14d1b5e8ad05f9e9.zip |
Slot Machine to Dimond's Cove. And what better prize than [Diamond]?
Requires two coins for each spin.
-rw-r--r-- | npc/017-3/_import.txt | 1 | ||||
-rw-r--r-- | npc/017-3/slots.txt | 137 |
2 files changed, 138 insertions, 0 deletions
diff --git a/npc/017-3/_import.txt b/npc/017-3/_import.txt index 1dff8d16d..0d514e54a 100644 --- a/npc/017-3/_import.txt +++ b/npc/017-3/_import.txt @@ -6,5 +6,6 @@ "npc/017-3/doctor.txt", "npc/017-3/doug.txt", "npc/017-3/loratay.txt", +"npc/017-3/slots.txt", "npc/017-3/vault.txt", "npc/017-3/workers.txt", diff --git a/npc/017-3/slots.txt b/npc/017-3/slots.txt new file mode 100644 index 000000000..785848899 --- /dev/null +++ b/npc/017-3/slots.txt @@ -0,0 +1,137 @@ +// TMW2 Scripts +// Author: +// Jesusalva +// Description: +// Slot Machine for bets + +017-3,84,67,0 script Slot Machine#003-10a NPC_SLOTMACHINE,{ + function symbol{ + switch (getarg(0)) { + case 1: + mesn "%%A"; + break; + case 2: + mesn "%%B"; + break; + case 3: + mesn "%%C"; + break; + case 4: + mesn "%%D"; + break; + case 5: + mesn "%%E"; + break; + case 6: + mesn "%%F"; + break; + case 7: + mesn "7"; + break; + default: + mesn "%%@"; + break; + } + } + +L_Menu: + mesn; + mesc l("Spin three symbols, and jackpot great rewards!"); + mesc l("Just two coins for spin."); + next; + menu + rif(countitem(CasinoCoins) >= 2, l("Spin!")), L_Spin, + l("Prizes"), L_Info, + l("Trade"), L_Trade, + l("Leave"), L_Quit; + +L_Info: + mes ""; + mesc l("Prizes:"); + mes l("##9 777: @@.", getitemlink(Bloodstone)); + mes l("##9 %%A%%A%%A: @@.", getitemlink(Sapphire)); + mes l("##9 %%B%%B%%B: @@.", getitemlink(Amethyst)); + mes l("##9 %%C%%C%%C: @@.", getitemlink(Diamond)); + mes l("##9 %%D%%D%%D: @@.", getitemlink(Emerald)); + mes l("##9 %%E%%E%%E: @@.", getitemlink(Topaz)); + mes l("##9 %%F%%F%%F: @@.", getitemlink(Ruby)); + mesc l("Two equal: 1 casino coin."); + next; + goto L_Menu; + + +L_Spin: + mesc l("Spinning..."); + next; + delitem CasinoCoins, 2; + .@a=rand(1,7); + .@b=rand(1,7); + .@c=rand(1,7); + symbol(.@a); + symbol(.@b); + symbol(.@c); + next; + mesn; + if (.@a == .@b && .@a == .@c) { + .@it=Iten; + switch (.@a) { + case 1: + .@it=Sapphire; break; + case 2: + .@it=Amethyst; break; + case 3: + .@it=Diamond; break; + case 4: + .@it=Emerald; break; + case 5: + .@it=Topaz; break; + case 6: + .@it=Ruby; break; + case 7: + .@it=Bloodstone; break; + } + getitem .@it, 1; + mesc l("Jackpot! You got the @@!", .@it), 3; + } else if (.@a == .@b || .@a == .@c || .@b == .@c) { + getitem CasinoCoins, 1; + mesc l("Lucky! You got the coin back!"), 3; + } else { + mesc l("It wasn't this time..."), 3; + } + next; + goto L_Menu; + +L_Trade: + openshop; + closedialog; + close; + +L_Quit: + close; + +OnInit: + .sex = G_OTHER; + .distance = 4; + tradertype(NST_CUSTOM); + + sellitem WoodenSword, 940; + sellitem JeansShorts, 820; + sellitem ElixirOfLife, 150; + sellitem PoisonArrow, 30; + sellitem StrangeCoin, 5; + end; + +OnCountFunds: + setcurrency(countitem(CasinoCoins)); + end; + +OnPayFunds: + if( countitem(CasinoCoins) < @price ) + end; + delitem CasinoCoins,@price; + purchaseok(); + end; + + +} + |