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author | Jesusaves <cpntb1@ymail.com> | 2018-07-11 18:42:15 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-11 18:42:15 -0300 |
commit | f51ddf8cf4a637e10dddb0655426a41465d612b1 (patch) | |
tree | e337e578d5a88c6fd77643fc9f10790e0a157797 | |
parent | 60ff046aa2b3825cf3facd986f405706fe12b85f (diff) | |
download | serverdata-f51ddf8cf4a637e10dddb0655426a41465d612b1.tar.gz serverdata-f51ddf8cf4a637e10dddb0655426a41465d612b1.tar.bz2 serverdata-f51ddf8cf4a637e10dddb0655426a41465d612b1.tar.xz serverdata-f51ddf8cf4a637e10dddb0655426a41465d612b1.zip |
Make weapon refining easier, by changing difficulty rate from 10% to 7%.
This will allow us in future to have up to maybe not sure +99 items...
-rw-r--r-- | db/re/refine_db.conf | 58 | ||||
-rw-r--r-- | npc/functions/refine.txt | 2 |
2 files changed, 30 insertions, 30 deletions
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf index 261ed72e0..7061eb09a 100644 --- a/db/re/refine_db.conf +++ b/db/re/refine_db.conf @@ -61,54 +61,54 @@ Armors: { Bonus: 100 } Lv2: { - NormalChance: 90 + NormalChance: 93 EnrichedChance: 99 Bonus: 100 } Lv3: { - NormalChance: 80 + NormalChance: 86 EnrichedChance: 96 Bonus: 100 } Lv4: { - NormalChance: 70 + NormalChance: 79 EnrichedChance: 93 Bonus: 100 } Lv5: { - NormalChance: 60 + NormalChance: 72 EnrichedChance: 90 Bonus: 100 } Lv6: { - NormalChance: 50 + NormalChance: 65 EnrichedChance: 80 Bonus: 200 } Lv7: { - NormalChance: 40 + NormalChance: 58 EnrichedChance: 70 Bonus: 200 } Lv8: { - NormalChance: 30 + NormalChance: 51 EnrichedChance: 60 Bonus: 200 } Lv9: { - NormalChance: 20 + NormalChance: 44 EnrichedChance: 50 Bonus: 300 } Lv10: { - NormalChance: 10 + NormalChance: 37 EnrichedChance: 40 Bonus: 300 } // Anything below this line was NOT MAINTENANED Lv11: { - NormalChance: 0 - EnrichedChance: 0 + NormalChance: 30 + EnrichedChance: 30 Bonus: 300 } Lv12: { @@ -166,45 +166,45 @@ WeaponLevel1: { RandomBonusValue: 300 Rates: { Lv2: { - NormalChance: 90 + NormalChance: 93 EnrichedChance: 99 } Lv3: { - NormalChance: 80 + NormalChance: 86 EnrichedChance: 96 } Lv4: { - NormalChance: 70 + NormalChance: 79 EnrichedChance: 93 } Lv5: { - NormalChance: 60 + NormalChance: 72 EnrichedChance: 90 } Lv6: { - NormalChance: 50 + NormalChance: 65 EnrichedChance: 80 } Lv7: { - NormalChance: 40 + NormalChance: 58 EnrichedChance: 70 } Lv8: { - NormalChance: 30 + NormalChance: 51 EnrichedChance: 60 } Lv9: { - NormalChance: 20 + NormalChance: 44 EnrichedChance: 50 } Lv10: { - NormalChance: 10 + NormalChance: 37 EnrichedChance: 40 } // Anything below this line was NOT MAINTENANED Lv11: { - NormalChance: 0 - EnrichedChance: 0 + NormalChance: 30 + EnrichedChance: 30 } Lv12: { NormalChance: 0 @@ -261,11 +261,11 @@ WeaponLevel2: { RandomBonusValue: 500 Rates: { Lv7: { - NormalChance: 60 + NormalChance: 72 EnrichedChance: 90 } Lv8: { - NormalChance: 40 + NormalChance: 58 EnrichedChance: 70 } Lv9: { @@ -319,11 +319,11 @@ WeaponLevel3: { RandomBonusValue: 800 Rates: { Lv6: { - NormalChance: 60 + NormalChance: 72 EnrichedChance: 90 } Lv7: { - NormalChance: 50 + NormalChance: 65 EnrichedChance: 80 } Lv8: { @@ -381,15 +381,15 @@ WeaponLevel4: { RandomBonusValue: 1400 Rates: { Lv5: { - NormalChance: 60 + NormalChance: 72 EnrichedChance: 90 } Lv6: { - NormalChance: 40 + NormalChance: 58 EnrichedChance: 70 } Lv7: { - NormalChance: 40 + NormalChance: 58 EnrichedChance: 70 } Lv8: { diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt index 9a4069cbe..eef786858 100644 --- a/npc/functions/refine.txt +++ b/npc/functions/refine.txt @@ -88,7 +88,7 @@ function script refineMaster { } mesn; mesq l("This @@ is a nice stuff. I can refine it for @@ GP and @@ @@.", getitemlink(.@item), .@price, .@amount, getitemlink(.@rg)); - mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*10))+rand(-6,6)); + mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*7))+rand(-6,6)); next; if (askyesno() != ASK_YES) close; |