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author | Jesusaves <cpntb1@ymail.com> | 2021-03-20 20:14:09 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-03-20 20:14:09 -0300 |
commit | ce2c2e349baf034939661fd40e6617e9fd0999cf (patch) | |
tree | e71b239f34e38a5119a63835a38b6292d5aed7b9 | |
parent | 25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d (diff) | |
download | serverdata-ce2c2e349baf034939661fd40e6617e9fd0999cf.tar.gz serverdata-ce2c2e349baf034939661fd40e6617e9fd0999cf.tar.bz2 serverdata-ce2c2e349baf034939661fd40e6617e9fd0999cf.tar.xz serverdata-ce2c2e349baf034939661fd40e6617e9fd0999cf.zip |
Rewrite stun rules to ensure Homunculus and Mercenaries are affected. (029-9 BOSS)
-rw-r--r-- | npc/029-9/boss.txt | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/npc/029-9/boss.txt b/npc/029-9/boss.txt index d17e444bc..c88985834 100644 --- a/npc/029-9/boss.txt +++ b/npc/029-9/boss.txt @@ -47,18 +47,13 @@ Level of difficulty setting (100/130/160/190/220) // PC no longer attached // Start the event mapwarp("029-9", "029-9", 96, 41); - sleep(100); - maptimer2("029-9", 200, "Book#FoS::OnMFStun"); - .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); + sleep(200); + .@c = getunits(BL_PC|BL_MER|BL_HOM, .@players, MAX_CYCLE_PC, "029-9"); for (.@i = 0; .@i < .@c; .@i++) { - attachrid(.@players[.@i]); - if (getmap() == "029-9") { - sc_start(SC_STUN, 18000, 1, 10000, - SCFLAG_NOAVOID|SCFLAG_FIXEDTICK); - } - detachrid(); + sc_start(SC_STUN, 18000, 1, 10000, + SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@players[.@i]); } - sleep(200); + sleep(100); // Cleanup previous data (if any) $@FOS_ISB=0; $@FOS_MOB=0; @@ -204,6 +199,12 @@ OnProlEnd: setunitdata(.Support2, UDT_MAXHP, 999999); setunitdata(.Support2, UDT_HP, 999999); sleep(18000+100); // Wait for cutscene to start + latebloomers + .@c = getunits(BL_PC|BL_MER|BL_HOM, .@players, MAX_CYCLE_PC, "029-9"); + for (.@i = 0; .@i < .@c; .@i++) { + sc_start(SC_STUN, 18000, 1, 10000, + SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@players[.@i]); + } + sleep(100); ////////////////////////////////////////////////////////////// unittalk(.Support1, "...I'm sorry!"); sleep(1000); @@ -369,10 +370,6 @@ OnEventEnd: end; ////////////// Map Broadcast ////////////// -OnMFStun: - sc_start(SC_STUN, 18000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK); - end; - OnMFAndreiMagic: .@stat=max(1, 5-((100-$@FIRESOFSTEAM_DIFF)/30)); dispbottom col(l("Enemies stunned!"), 3); @@ -388,7 +385,6 @@ OnMFMark: OnMFScene: if (!isin("029-9", 20, 20, 60, 50)) warp "029-9", rand2(33,34), rand2(24,26); - sc_start(SC_STUN, .subitime, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK); end; OnMFShake: |