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authorJesusaves <cpntb1@ymail.com>2018-08-09 15:19:56 -0300
committerJesusaves <cpntb1@ymail.com>2018-08-09 15:19:56 -0300
commitdc03952118a1db29344ac1fab42516ce7da9cb1e (patch)
tree061e1fa0c3bf0cc16c8098d3348b25779c20104f
parent4202ad408c8c0180974b76e569407e7a39f9d6c8 (diff)
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Reduce Job Experience penalty (for... reasons.)
-rw-r--r--conf/map/battle/exp.conf2
-rw-r--r--npc/011-1/manastone.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index 45615aaa4..f5b5b2a6c 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -97,7 +97,7 @@ death_penalty_type: 1
death_penalty_base: 774
// Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 500
+death_penalty_job: 400
// When a player dies (to another player), how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%
diff --git a/npc/011-1/manastone.txt b/npc/011-1/manastone.txt
index df39a6409..9dd19feea 100644
--- a/npc/011-1/manastone.txt
+++ b/npc/011-1/manastone.txt
@@ -66,7 +66,7 @@ L_LevelUp:
if (MAGIC_LVL) mes l("More Magic Power is granted to you, but you die from it.");
MAGIC_LVL = MAGIC_LVL+1;
// Magic Numbers work better
- getexp readparam(NextBaseExp)*771/1000, readparam(NextJobExp)*500/1000;
+ getexp readparam(NextBaseExp)*771/1000, readparam(NextJobExp)*400/1000;
// Non-magic numbers work bad
//getexp readparam(NextBaseExp)*getbattleflag(death_penalty_base)/1000, readparam(NextJobExp)*getbattleflag(death_penalty_job)/1000;
percentheal -100, -100;