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author | Jesusaves <cpntb1@ymail.com> | 2019-07-29 20:29:34 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-29 20:29:34 -0300 |
commit | b59998c69271c96ca7b1297088f44d3ed8919c2b (patch) | |
tree | b4a9a7d95d75b4d3801f89c2b22177204bed4651 | |
parent | b08955ff55790712de30e71782b7829f0d1696bc (diff) | |
download | serverdata-b59998c69271c96ca7b1297088f44d3ed8919c2b.tar.gz serverdata-b59998c69271c96ca7b1297088f44d3ed8919c2b.tar.bz2 serverdata-b59998c69271c96ca7b1297088f44d3ed8919c2b.tar.xz serverdata-b59998c69271c96ca7b1297088f44d3ed8919c2b.zip |
It's pretty basic, but this should be an OK-fight for the server "final" event.
-rw-r--r-- | npc/boss/throne.txt | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/npc/boss/throne.txt b/npc/boss/throne.txt index 10e2fff92..a04f2ba94 100644 --- a/npc/boss/throne.txt +++ b/npc/boss/throne.txt @@ -114,3 +114,36 @@ OnVictory: end; } +// Room Traps, only against players +boss,0,0,0 script #MKBossTrap01 NPC_TRAP,0,0,{ + end; + +OnTouch: + SteelTrap(rand2(10, 20)); + end; + +OnTimer10000: + stopnpctimer; + setnpctimer 0; + setnpcdisplay .name$, NPC_TRAP; + //end; + // Move the trap away after it disarms + +OnMinute14: +OnMinute26: +OnMinute40: +OnMinute54: +OnInit: + .@x=rand2(20,70); + .@y=rand2(20,70); + movenpc .name$, .@x, .@y; + end; +} + +// Create more traps. (They can be on walls) +boss,0,0,0 duplicate(#MKBossTrap01) #MKBossTrap02 NPC_TRAP,0,0 +boss,0,0,0 duplicate(#MKBossTrap01) #MKBossTrap03 NPC_TRAP,0,0 +boss,0,0,0 duplicate(#MKBossTrap01) #MKBossTrap04 NPC_TRAP,0,0 +boss,0,0,0 duplicate(#MKBossTrap01) #MKBossTrap05 NPC_TRAP,0,0 + + |