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authorJesusaves <cpntb1@ymail.com>2019-09-21 21:10:57 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-21 21:10:57 -0300
commitde4c6dbbfc4e13224eef7a0792836c1aa554de64 (patch)
tree4fbc443c29c6fff7c0fceadd9e3fd28cc301527d
parent1c5d78eba41cbc9e61a451a413907181488aa582 (diff)
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HH: Once a boss is dead, all party members become invulnerable - but aren't healed.
-rw-r--r--npc/018-2-2/main.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt
index d8c6c5461..9368308fa 100644
--- a/npc/018-2-2/main.txt
+++ b/npc/018-2-2/main.txt
@@ -25,13 +25,13 @@ OnFinish:
getitem HeroCoin, @HH_LEVEL*3;
getexp 4800-@HH_TIMER, @HH_LEVEL*20;
deltimer("#HH_CONTROLLER01::OnPlayerCycle");
- setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL, true);
+ setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_IMMUNE, true);
addtimer(4000, "#HH_CONTROLLER01::OnCompulsoryWarp");
- recovery(getcharid(3));
+ //recovery(getcharid(3));
end;
OnCompulsoryWarp:
- setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL, false);
+ setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_IMMUNE, false);
warp "018-2-1", 0, 0;
end;