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authorJesusaves <cpntb1@ymail.com>2020-07-13 12:48:34 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-13 12:48:34 -0300
commit5f4aeab1bbb5cb4bde5f94ed6a19c6922cb90ab7 (patch)
tree87f72e16d9384b94963f35acf7ded6b694ada1fc
parentae03b8a811f1d6b1dce9464ca193ba5f0b436c33 (diff)
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Increase Candor Battle difficulty
-rw-r--r--npc/006-1/crazyfefe.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index deb8a65cc..05160f254 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -272,7 +272,9 @@ function NextRound {
areamonster "006-1", 20, 20, 70, 60, strmobinfo(1, .@monsterId), .@monsterId, 1, "Crazyfefe::OnPetDeath";
// We must lower difficulty according to summoned monster. Only 60% is lowered.
// If total level exceeds 250, it will cap at that to prevent excessive "slooping"
- $@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY-(limit(1, .@lv, 25)*6);
+ .@lower=(limit(1, .@lv, 25)*6);
+ .@lower=.@lower*4/10; // 40%
+ $@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY-.@lower;
}
freeloop(false);
return;