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authorJesusaves <cpntb1@ymail.com>2020-02-05 16:47:46 -0300
committerJesusaves <cpntb1@ymail.com>2020-02-05 16:47:46 -0300
commit626db3f11c05a361e809b0b602ae68c98005388b (patch)
tree8261e752efb9cd26f1cec9d09f6b841da90e0fcb
parent88ef08802ed711ed5763a5763b05c65c56e7f9dc (diff)
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Add information ingame about Honor System.
Arnea and PvP Imperial Arena were decided for it.
-rw-r--r--npc/003-10/arnea.txt10
-rw-r--r--npc/017-10/mayor.txt9
-rw-r--r--npc/022-1/sign.txt3
3 files changed, 22 insertions, 0 deletions
diff --git a/npc/003-10/arnea.txt b/npc/003-10/arnea.txt
index 75594b08c..8327e568b 100644
--- a/npc/003-10/arnea.txt
+++ b/npc/003-10/arnea.txt
@@ -19,6 +19,7 @@ L_Menu:
l("Join existing arena"), L_JoinArena,
rif(is_staff(), l("Debug Information")), L_Debug,
l("Information"), L_Info,
+ l("Hall Of Honor"), L_Scoreboards,
l("Leave"), L_Quit;
L_NewArena:
@@ -156,6 +157,15 @@ L_Info:
mesq l("Guards use it to spar against each other on friendly matches, to see who is stronger.");
next;
mesq l("We arranged a small underground room for that, because the Colliseum is too far away.");
+ tutmes l("If you kill an opponent stronger than you, you will gain honor points. But if the oponent is 15 levels weaker than you, it will be NEGATIVE!"), l("About Scoreboards and Honor Points");
+ tutmes l("You will also LOSE honor if the opponent is below level 30. If you are a bandit (negative honor), all fights versus you will be honorable."), l("About Scoreboards and Honor Points");
+ tutmes l("If you kill the same person within 30 minutes, honor will not fluctuate. The whole honor system is very experimental."), l("About Scoreboards and Honor Points");
+ next;
+ goto L_Menu;
+
+L_Scoreboards:
+ mesc l("All scoreboards are refreshed hourly."), 1;
+ HallOfHonor();
next;
goto L_Menu;
diff --git a/npc/017-10/mayor.txt b/npc/017-10/mayor.txt
index 598762f07..4a1d3f21b 100644
--- a/npc/017-10/mayor.txt
+++ b/npc/017-10/mayor.txt
@@ -150,6 +150,15 @@
// Endtrail
mes "";
mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1;
+ // Yes. I mean, yes, Pihro and Pyndragon will fancy you an airship.
+ // An Airship? It is just a ship. Which flies.
+ // How long it'll take? It's done already. You took a long time, you know? Also, we're talking about Pihro and Pyndragon.
+ // Uh? No way! Not even nobles are normally allowed on it.
+ // You're only being allowed on it for the sake of this world.
+ // Not that I really care with the world, anyway...
+ // movecamera FIXME TODO (maybe setcamnpc works better?)
+ // You can go to the landing area just north of here, upstairs.
+ // TODO: Maybe investigate & report to Tulimshar Magic Council?
break;
}
close;
diff --git a/npc/022-1/sign.txt b/npc/022-1/sign.txt
index 60accb37c..ced20199b 100644
--- a/npc/022-1/sign.txt
+++ b/npc/022-1/sign.txt
@@ -9,6 +9,9 @@
mesc l("The Arena is currently closed for maintenance.");
mesc l("It's advised to collect PVP equipment.");
mesc l("If you think this should be a priority, please ask Jesusalva."), 1;
+ tutmes l("If you kill an opponent stronger than you, you will gain honor points. But if the oponent is 15 levels weaker than you, it will be NEGATIVE!"), l("About Scoreboards and Honor Points");
+ tutmes l("You will also LOSE honor if the opponent is below level 30. If you are a bandit (negative honor), all fights versus you will be honorable."), l("About Scoreboards and Honor Points");
+ tutmes l("If you kill the same person within 30 minutes, honor will not fluctuate. The whole honor system is very experimental."), l("About Scoreboards and Honor Points");
close;
OnInit: