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authorJesusaves <cpntb1@ymail.com>2019-03-14 23:05:57 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-14 23:05:57 -0300
commitd867e90cba120094ad64935ea8c2e660324371e9 (patch)
tree51b8f2eded2030e9e1373669709c4cc508592137
parent3594e03ad08431784654d23f98ad9893c3267a39 (diff)
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Move Audsbel to Magic Council Room. Move #parum to magic level 1.
-rw-r--r--npc/003-0-1/_import.txt1
-rw-r--r--npc/003-0-1/audsbel.txt (renamed from npc/003-0/audsbel.txt)78
-rw-r--r--npc/003-0/_import.txt1
3 files changed, 49 insertions, 31 deletions
diff --git a/npc/003-0-1/_import.txt b/npc/003-0-1/_import.txt
index 573966206..4ccad0bfa 100644
--- a/npc/003-0-1/_import.txt
+++ b/npc/003-0-1/_import.txt
@@ -1,6 +1,7 @@
// Map 003-0-1: The Magic Guild
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/003-0-1/_warps.txt",
+"npc/003-0-1/audsbel.txt",
"npc/003-0-1/colin.txt",
"npc/003-0-1/luca.txt",
"npc/003-0-1/maxime.txt",
diff --git a/npc/003-0/audsbel.txt b/npc/003-0-1/audsbel.txt
index b474fa2c6..8964202ad 100644
--- a/npc/003-0/audsbel.txt
+++ b/npc/003-0-1/audsbel.txt
@@ -9,9 +9,7 @@
// Gives #mkpot
// TODO: Make dye? Make Lifestone?
-003-0,32,24,0 script Auldsbel NPC_AULDSBEL,{
- if (MAGIC_LVL < 2)
- goto L_Cheat;
+003-0-1,81,27,0 script Auldsbel NPC_AULDSBEL,{
mesn l("Auldsbel the Wizard");
mesq l("Welcome back, Padric!");
mesq l("Do you believe I've lost my @@? I can't see anything well without that! %%a", getitemlink(Googles));
@@ -24,32 +22,45 @@
L_Main:
select
- l("What's the difference from a Mana Wizard and a Mage?"),
+ rif(MAGIC_LVL, l("What's the difference from a Mana Wizard and a Mage?")),
l("Who are you? Where are you from?"),
- l("How do I advance in Mana Magic? How it works?"),
- l("What do you know about other Mana Magic Professors?"),
- l("Can you teach me Mana Magic?"),
+ rif(MAGIC_LVL, l("How do I advance in Mana Magic? How it works?")),
+ rif(MAGIC_LVL, l("What do you know about other Mana Magic Professors?")),
+ rif(MAGIC_LVL, l("Can you teach me Mana Magic?")),
l("Do you still need help with your experiments?"),
l("Actually, I gotta go, see ya!");
mes "";
switch (@menu) {
case 1: // What's the difference from a Mana Wizard and a Mage?
- mesn;
- mesq l("%%4 Haven't you read your Grimorium yet?!");
- next;
- mesn;
- mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy.");
- next;
- mesn;
- mesq l("And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system.");
- next;
- mesn;
- mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana.");
- next;
- mesn;
- mesq l("I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N");
- next;
+ if (MAGIC_LVL < 2) {
+ mesn;
+ mesn;
+ mesq l("%%4 Haven't you read your Grimorium yet?!");
+ next;
+ mesn;
+ mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy.");
+ next;
+ mesn;
+ mesq l("And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system.");
+ next;
+ mesn;
+ mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana.");
+ next;
+ mesn;
+ mesq l("I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N");
+ next;
+ } else {
+ mesn;
+ mesq l("Well, long story short, we have two magic systems. One works out of box. The later one, is the Mana Magic.");
+ next;
+ mesn;
+ mesq l("Mana Magic is less reliable and have an experience system. It's the most common for summoning and transmutation.");
+ next;
+ mesn;
+ mesq l("I could explain this better, but you are just a noob at magic, if you understand me.");
+ next;
+ }
mesn;
mesq l("To be honest, you should use both. And remember, all Mana Magic skills can be used like they were @sk-commands. %%H");
next;
@@ -154,6 +165,8 @@ L_Magic:
break;
// Learn #parum
case 1:
+ if (MAGIC_LVL < 1)
+ goto L_Magicless;
mesn;
mesq l("Hmm, I think I can teach you a basic Mana Skill now. That one is pretty simple.");
next;
@@ -232,6 +245,8 @@ L_Magic:
break;
// Learn #mkpot
case 4:
+ if (MAGIC_LVL < 2)
+ goto L_Magicless;
mesn;
mesq l("Hmm, I think I can teach you a basic Mana Skill now. This one is more advanced, though.");
next;
@@ -262,6 +277,17 @@ L_Magic:
// Fallbacks
+L_Magicless:
+ mesn;
+ mesq l("Well, you helped me. That's great! One hand washes the other, so, I'm willing to share knowledge with you.");
+ next;
+ mesn;
+ mesq l("But unless you touch a Mana Stone and get stronger magic, that would be as useful as teaching magic to a wall. No offense.");
+ next;
+ mesn;
+ mesq l("So, please, come to me with stronger magic powers. And then, I'll teach you a new magic spell.");
+ close;
+
L_Lie:
mesn;
mesq l("Really interesting, how I am NOT seeing the items I asked for...");
@@ -270,14 +296,6 @@ L_Lie:
mesq l("Say, what do you think if I transmuted your head into the missing materials? I can warrant your soul won't return to the Soul Menhir, either!");
close;
-L_Cheat:
- atcommand "@jail "+strcharinfo(0);
- setparam(MaxHp, readparam(MaxHp)/2); // testing
- setparam(Karma, -1); // testing
- setparam(Manner, -10); // testing
- dispbottom l("You are not allowed on this building, and was caught by Jesusalva's Police!!");
- end;
-
L_Lame:
setparam(MaxHp, readparam(MaxHp)-50); // I want to see how permanent this is
setparam(MaxSp, readparam(MaxSp)-25); // I want to see how permanent this is
diff --git a/npc/003-0/_import.txt b/npc/003-0/_import.txt
index 415c1919f..ea9a90d35 100644
--- a/npc/003-0/_import.txt
+++ b/npc/003-0/_import.txt
@@ -1,7 +1,6 @@
// Map 003-0: Magic Academy
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/003-0/_warps.txt",
-"npc/003-0/audsbel.txt",
"npc/003-0/berserk.txt",
"npc/003-0/mages.txt",
"npc/003-0/paladin.txt",