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author | Jesusaves <cpntb1@ymail.com> | 2019-06-01 23:49:59 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-01 23:49:59 -0300 |
commit | d39218021740cb5b518ff4337f458aa770f43306 (patch) | |
tree | c2642f8586fe6f27cf1b40b03bb20d41f49d6745 | |
parent | ccc42d23b79617fbe99ba3f8c39c41dde5e31b2c (diff) | |
download | serverdata-d39218021740cb5b518ff4337f458aa770f43306.tar.gz serverdata-d39218021740cb5b518ff4337f458aa770f43306.tar.bz2 serverdata-d39218021740cb5b518ff4337f458aa770f43306.tar.xz serverdata-d39218021740cb5b518ff4337f458aa770f43306.zip |
Okay, without the boss room, I can't advance here even if I wanted to.
-rw-r--r-- | npc/015-8/sealedshrine.txt | 57 |
1 files changed, 55 insertions, 2 deletions
diff --git a/npc/015-8/sealedshrine.txt b/npc/015-8/sealedshrine.txt index de27234c0..68d46dff0 100644 --- a/npc/015-8/sealedshrine.txt +++ b/npc/015-8/sealedshrine.txt @@ -470,7 +470,7 @@ OnInit: end; } -015-8,91,109,0 script #SaggyBarrier NPC_HIDDEN,5,0,{ +015-8,93,109,0 script #SaggyBarrier NPC_HIDDEN,2,0,{ end; OnTouch: @@ -498,7 +498,7 @@ OnTouch: } -015-8,91,107,0 script #SaggyBarrier2 NPC_HIDDEN,5,0,{ +015-8,93,107,0 script #SaggyBarrier2 NPC_HIDDEN,2,0,{ end; OnTouch: @@ -517,3 +517,56 @@ OnTouch: } + + + + + +// The Sealed Shrine Itself and the guardians +015-8,96,22,0 script #SaggyShrineRight NPC_FAKIR,{ + mesn l("Guardian Statue"); + mesq l("Answer Me... Or I will devour you..."); + close; + +OnInit: + .distance=5; + end; +} + +015-8,93,22,0 script #SaggyShrineLeft NPC_FAKIR,{ + mesn l("Guardian Statue"); + mesq l("Answer Me... Or I will devour you..."); + close; + +OnInit: + .distance=5; + end; +} + +015-8,94,20,0 script #ShrineGate NPC_NO_SPRITE,1,0,{ + + .@q=getq(HurnscaldQuest_Sagratha); + .@q3=getq3(HurnscaldQuest_Sagratha); + // Cheater Detected + if (!MAGIC_LVL || .@q < 4) { + setq HurnscaldQuest_Sagratha, 0, 0, 0; + sc_end SC_CASH_PLUSEXP; + sc_end SC_OVERLAPEXPUP; + sc_start SC_OVERLAPEXPUP, 300000, -20; + warp "Save", 0, 0; + closeclientdialog; + end; + return false; + } + + // Quest Status 4: Riddle pending + if (.@q == 4) { + npctalk3 l("The gates are firmly shut, no amount of force will break them."); + } + + // Quest Status 5: Riddle solved, access granted + // Quest Status 6: Boss defeated, no instance needed + dispbottom "ERROR"; + end; +} + |