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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_ZARKOR
//
// Spawns a Cave Maggot.
// This is to test stuff, more than to create anything really.
- script sk#zarkor 32767,{
end;
/*
OnFriendlyDeath:
emote 4;
end;
*/
OnCall:
// Other requeriments
if (countitem(ZarkorScroll) < 1) {
dispbottom l("You need @@ to cast this skill.", getitemlink(ZarkorScroll));
end;
}
// Check cooldown
/* TODO */
// This will only vanish upon logout =/
if (@zark_caveat) {
dispbottom l("Skill is in cooldown.");
end;
}
// Setup
.@sk=TMW2_ZARKOR;
.@mp=400;
.@amp=75;
// Check if you have mana to cast
// MagicCheck(SkillID, Mana{, MP per level})
if (!MagicCheck(.@sk, .@mp, .@amp))
end;
// Summon Magic
SummonMagic(.@sk, CaveMaggot, 2);
// Get a single mana experience point (this is NOT used by Mana Stone)
GetManaExp(.@sk, 1);
/*
// set cooldown
@skzarkor_cooldown=gettimetick(2)+20;
*/
@zark_caveat=1;
end;
OnInit:
bindatcmd "sk-zarkor", "sk#zarkor::OnCall", 0, 100, 0;
end;
}
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