// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_ZARKOR
//
// Spawns a Cave Maggot.
// This is to test stuff, more than to create anything really.
- script sk#zarkor 32767,{
end;
/*
OnFriendlyDeath:
emote 4;
end;
*/
OnCall:
debugmes "--- Magic Subsystem: ZK called";
// Other requeriments
if (countitem(ZarkorScroll) < 1) {
dispbottom l("You need @@ to cast this skill.", getitemlink(ZarkorScroll));
end;
}
// Check cooldown
/* TODO */
// This will only vanish upon logout =/
if (@zark_caveat) {
dispbottom l("Skill is in cooldown.");
end;
}
debugmes "--- Magic Subsystem: ZK: Ready for setup";
// Setup
@sk=TMW2_ZARKOR;
@mp=400;
@amp=75;
debugmes "--- Magic Subsystem: ZK: Ready for check";
// Check if you have mana to cast
// MagicCheck(SkillID, Mana{, MP per level})
if (!MagicCheck(@sk, @mp, @amp))
end;
debugmes "--- Magic Subsystem: ZK: Ready for core";
// Summon Magic
SummonMagic(@sk, CaveMaggot, 2);
debugmes "--- Magic Subsystem: ZK: Ready for XP";
// Get a single mana experience point (this is NOT used by Mana Stone)
GetManaExp(@sk, 1);
/*
// set cooldown
@skzarkor_cooldown=gettimetick(2)+20;
*/
@zark_caveat=1;
debugmes "--- Magic Subsystem: ZK: Complete";
end;
OnInit:
bindatcmd "sk-zarkor", "sk#zarkor::OnCall", 0, 100, 0;
end;
}