// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_TRANSMIGRATION
//
// Attempts to make stuff from other stuff
// This is actually referred as transmutation in human-readable forms, and
// transmigration in scripts.
- script sk#mkpot 32767,{
end;
OnCall:
// Check cooldown
if (@mkpot_at > gettimetick(2)) {
dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@mkpot_at));
end;
}
// Check requisites
if (!MagicCheck(TMW2_TRANSMIGRATION, 185, -5))
end;
do {
mes ".:: " + l("Transmutation Skill") + " ::.";
mesc l("What will you transmute today?");
mes "";
menuint
l("Crazy Rum"), CrazyRum,
rif(false, l("Downgrade Snake Skin")), SnakeSkin,
l("Mouboo Figurine"), MoubooFigurine;
mes "";
mesc l("Transmutating @@ will require:", getitemlink(@menuret));
// Requeriments listing
switch (@menuret) {
case CrazyRum:
mesc l("* @@/@@ @@", countitem(Plushroom), 10, getitemlink(Plushroom));
mesc l("* @@/@@ @@", countitem(Milk), 1, getitemlink(Milk));
break;
case MoubooFigurine:
mesc l("* @@/@@ @@", countitem(WoodenLog), 1, getitemlink(WoodenLog));
break;
case SnakeSkin:
//mesc l("* @@/@@ @@", countitem(WoodenLog), 1, getitemlink(WoodenLog));
menuint
rif(countitem(BlackMambaSkin), l("Black Mamba Skin -> Mountain Snake Skin")), MountainSnakeSkin,
rif(countitem(MountainSnakeSkin), l("Mountain Snake Skin -> Snake Skin")), SnakeSkin,
rif(countitem(SnakeSkin), l("Snake Skin -> Cave Snake Skin")), CaveSnakeSkin,
l("Cancel");
break;
default:
Exception("ERROR, INVALID TRANSMIGRATION OPTION", RB_DEFAULT|RB_SPEECH); @menuret=0; break;
}
// Confirmation
if (@menuret) {
next;
mesc l("Transmute?!");
if (askyesno() == ASK_NO)
@menuret=0;
}
} while (!@menuret);
// Close the dialog
closeclientdialog;
// Check and Consume the reagents
switch (@menuret) {
case CrazyRum:
if (!transcheck(Plushroom, 10, Milk, 1)) {
dispbottom l("Not enough items!");
end;
}
break;
case MoubooFigurine:
if (!transcheck(WoodenLog, 1)) {
dispbottom l("Not enough items!");
end;
}
break;
default:
Exception("ERROR, INVALID TRANSMIGRATION REAGENTS", RB_DEFAULT|RB_SPEECH|RB_ISFATAL); break;
}
// Do the roll from 1 to 100
// Base success chance is 0%
// Each abizit() point gives you 18% success rate (max 90%)
// Each skill level gives you 1% success rate (max 10%)
.@r=rand2(1, 100)-abizit()*18-getskilllv(TMW2_TRANSMIGRATION);
// Backfire chance: 30%
if (.@r >= 70) {
dispbottom l("The spell backfires!");
percentheal -(rand2(5, 15)), 0;
// Chance for nothing to happen
} else if (.@r >= 30) {
dispbottom l("Your reagents vanish into emptiness!");
// Chance for you getting a junk item
} else if (.@r > 0) {
dispbottom l("Your spell takes a mind of its own and shapes in something else!");
getitem WarpedLog, 1;
// You were successful
} else {
dispbottom l("*plim*");
getitem @menuret, 1;
}
// set cooldown
@mkpot_at=gettimetick(2);
@mkpot_at=@mkpot_at+6;
// Get a few mana experience points (this is NOT used by Mana Stone)
GetManaExp(TMW2_TRANSMIGRATION, rand2(4,11));
end;
OnInit:
bindatcmd "sk-trans", "sk#mkpot::OnCall", 0, 100, 0;
end;
}