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// TMW2 script
// Author: Jesusalva <jesusalva@tmw2.org>
//
// Magic Script: -
//
// mpgen to make mana from HP
function script SK_mpregen {
// Convert HP to mana (20% HP - 1) (To prevent 5 casts from killing)
.@basehp=(MaxHp/5)-1;
// How much MP is that worth?
// Well, 400HP:120MP so base formula is 4:1
// Let's have a 50% penalty, so, 6:1
.@lv=getskilllv(TMW2_MPREGEN);
.@ratio=max(40, 60-.@lv);
.@mpheal=.@basehp*.@ratio/100;
heal -.@basehp, .@mpheal;
// Temporarily block healing and regeneration skills
SC_Bonus(1+.@lv, SC_HALT_REGENERATION, 1);
return;
}
function script SK_transfermp {
.@mp = Sp;
.@me = getcharid(3);
.@tg = getarg(0, @skillTarget);
detachrid();
attachrid(.@tg);
.@mo = MaxSp - Sp;
// Heal will be the smallest from:
// Current MP or Missing Mp
.@vl = min(.@mo, .@mp);
Sp += .@vl;
detachrid();
attachrid(.@me);
Sp -= .@vl;
return;
}
/*
- script sk#mpgen 32767,{
end;
OnCall:
// Must have magic
if (!MAGIC_LVL)
end;
unitskilluseid(getcharid(3), TMW2_MPREGEN, 1, getcharid(3));
end;
OnInit:
bindatcmd "sk-mpgen", "sk#mpgen::OnCall", 0, 100, 0;
end;
}
*/
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