// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_FAIRYKINGDOM
//
// Summons snakes (mountain snakes if GHQ was completed and enough skill)
- script sk#fairykingdom 32767,{
end;
OnCall:
// Other requeriments: 1x Fluo Powder
if (countitem(FluoPowder) < 1) {
dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FluoPowder));
end;
}
// Check cooldown
if (@fairykingdom_at > gettimetick(2)) {
dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@fairykingdom_at));
end;
}
// Setup
@sk=TMW2_FAIRYKINGDOM;
@mp=400;
@amp=42;
// Check if you have mana to cast
// MagicCheck(SkillID, Mana{, MP per level})
if (!MagicCheck(@sk, @mp, @amp))
end;
// Destroy reagents
delitem FluoPowder, 1;
// set cooldown
@fairykingdom_at=gettimetick(2);
@fairykingdom_at=@fairykingdom_at+47-abizit();
// As usual, magic profeciency affects success ratio
if (rand(1,6) < abizit()+1) {
.@mobId=any(FireFairy, EarthFairy, WaterFairy, WindFairy, PoisonFairy);
// Summon Magic
// SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1);
} else {
dispbottom l("The spell fails!");
}
// Get 3~4 mana experience point (this is NOT used by Mana Stone)
GetManaExp(@sk, rand(3,4));
end;
OnInit:
bindatcmd "sk-fairykingdom", "sk#fairykingdom::OnCall", 0, 100, 0;
end;
}