// TMW2 scripts.
// Authors:
// Pyndragon
// Jesusalva
// Description:
// Warp Crystal
- script Warp Crystal NPC_HIDDEN,{
close;
function Cooldown {
mesn;
mesc l("Successive warps cause time-space distortions and thus, are not allowed.");
mesc l("You can use it again in @@.", FuzzyTime(TELEPORTER_TIME));
getitem @itemid, 1;
close;
}
function ReturnItem {
getitem @itemid, 1;
end;
}
OnUse:
// Receives @dest$
if (TELEPORTER_TIME > gettimetick(2))
Cooldown();
if (BaseLevel < 20) {
dispbottom l("This is too powerful to you. Get level 20 before attempting to use.");
ReturnItem();
}
// TODO: Are you already at target point?
// It have at least 20% chance to break
// Chances begin at 100%, and lower in 0.01% each second
// It will never be below 20%, which happens after 8000 seconds
.@timet=limit(0, gettimetick(2)-TELEPORTER_TIME, 3600);
.@prop=.@timet*36/100; // Make it range from 0~10000
.@adj_breakrate=limit(2000, .@prop, 9500 );
//debugmes "Adjusted break ratio: %d", .@adj_breakrate;
if (rand(0,10000) > .@adj_breakrate)
getitem @itemid, 1;
else
getitem BrokenWarpCrystal, 1;
// Apply Cooldown, same variable as LoF Teleporter, cancel ship travels
TELEPORTER_TIME=gettimetick(2)+300;
@timer_navio_running=0;
// Save new location and warp you there
EnterTown(@dest$);
doevent "Emergency Exit::OnVisitLX";
end;
}