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path: root/npc/items/shovel.txt
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// TMW2 Script
// Evol scripts.
// Author:
//    Travolta
//    Jesusalva
// Description:
//    NPC to use shovel (dig, bury etc)
//    TODO: A function to retrieve a list of all walkable cells on a map
//    would be a great improvement to shovel_* functions. As long that it doesn't
//    a huge loop, of course...

// shovel_scriptItem( map, x, y, item, {amount} )
function	script	shovel_scriptItem	{
        .@map$=getarg(0);
        .@x=getarg(1);
        .@y=getarg(2);
        .@id=getarg(3);
        .@amount=getarg(4,1);

        // Players can't walk on this cell, why bother?
        if (!checkcell(.@map$, .@x, .@y, cell_chkpass))
            return;

        // Bury the item, they're renewed daily at 00:00
        .@wtc = getarraysize($@WBT_Random_id);
        $@WBT_Random_id[.@wtc] = .@id;
        $@WBT_Random_amount[.@wtc] = .@amount;
        $@WBT_Random_map$[.@wtc] = .@map$;
        $@WBT_Random_x[.@wtc] = .@x;
        $@WBT_Random_y[.@wtc] = .@y;
        //debugmes "Buried"+.@amount+" "+getitemname(.@id);
        return;
}

// shovel_scatter( map, x1, y1, x2, y2, amount, item1, {item2, item3...} )
function	script	shovel_scatter	{
        .@map$=getarg(0);
        .@x1=getarg(1);
        .@y1=getarg(2);
        .@x2=getarg(3);
        .@y2=getarg(4);
        .@amount=getarg(5,1);
        .@dbgamm=.@amount; // debug message

        .@wta = getarraysize($@WBT_Random_id); // wta - original
        .@wtb = .@wta+.@amount; // wtb - future
        .@tries=3;
        do {
        	freeloop(true); // DANGEROUS
            for (.@i = 0; .@i < .@amount; .@i++)
                shovel_scriptItem(.@map$, rand(.@x1,.@x2), rand(.@y1,.@y2), getarg(rand2(getargcount()-6)+6));
        	freeloop(false);

            .@wtc = getarraysize($@WBT_Random_id); // wtc - current
            .@amount=.@wtb-.@wtc;

            //debugmes "WTA %d WTB %d. WTC %d, tries %d, amount %d and dbg %d", .@wta, .@wtb, .@wtc, .@tries, .@amount, .@dbgamm;
            if (.@wtc >= .@wtb)
                .@tries=0;
            else
                .@tries-=1;
        } while (.@tries > 0);
        debugmes "Scattered "+.@dbgamm+" items on "+.@map$+". Currently scattered: "+.@wtc;
        return;

}

// Here we begin
-	script	Shovel	-1,{
    function CheckDigLocation;
    function AddDigRect;
    function PlayerIsTired;


    function Dig {
        // First check: Did some player burried a TREASURE? O.o
        getmapxy(.@map$, .@x, .@y, 0);
        for (.@i = 0; .@i < getarraysize($WorldBuriedTreasures_id); .@i++)
        {
            if (!strcmp($WorldBuriedTreasures_map$[.@i], .@map$) &&
                $WorldBuriedTreasures_x[.@i] == .@x &&
                $WorldBuriedTreasures_y[.@i] == .@y)
            {
                .@id = $WorldBuriedTreasures_id[.@i];
                .@amount = $WorldBuriedTreasures_amount[.@i];

                inventoryplace .@id, .@amount;

                deletearray $WorldBuriedTreasures_id[.@i], 1;
                deletearray $WorldBuriedTreasures_amount[.@i], 1;
                deletearray $WorldBuriedTreasures_map$[.@i], 1;
                deletearray $WorldBuriedTreasures_x[.@i], 1;
                deletearray $WorldBuriedTreasures_y[.@i], 1;
                getitem .@id, .@amount;
                mesn strcharinfo(0);
                mesc l("You found something!");
                mesc l("It's @@ @@.", .@amount, getitemname(.@id));
                next;
                closeclientdialog;
                return 1;
            }
        }
        // Second check: Perhaps here is a rare, random ore?
        freeloop(true);
        for (.@i = 0; .@i < getarraysize($@WBT_Random_id); .@i++)
        {
            if (!strcmp($@WBT_Random_map$[.@i], .@map$) &&
                $@WBT_Random_x[.@i] == .@x &&
                $@WBT_Random_y[.@i] == .@y)
            {
                .@id = $@WBT_Random_id[.@i];
                .@amount = $@WBT_Random_amount[.@i];

                inventoryplace .@id, .@amount;

                deletearray $@WBT_Random_id[.@i], 1;
                deletearray $@WBT_Random_amount[.@i], 1;
                deletearray $@WBT_Random_map$[.@i], 1;
                deletearray $@WBT_Random_x[.@i], 1;
                deletearray $@WBT_Random_y[.@i], 1;
                getitem .@id, .@amount;
                mesn strcharinfo(0);
                mesc l("You found something!");
                mesc l("It's @@ @@.", .@amount, getitemname(.@id));
                next;
                closeclientdialog;
                return 1;
            }
        }
        freeloop(false);
        dispbottom l("Sadly, you found nothing but dirt.");
        return 0;
    }

    function Bury {
        narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?");
        .@items$ = "";

        mes "##B" + l("Drag and drop an item from your inventory.") + "##b";

        .@id = requestitem();

        // If ID is invalid, there's not enough items, it is an Iron Shovel, it is bound = Cannot bury
        // NOBODY bypass notrade check. (ITR_NONE is 0)
        if (.@id < 1) close;
        if (.@id < 1 || countitem(.@id) < 1 || .@id == IronShovel || .@id == SteelShovel || checkbound(.@id) ||
            (!getiteminfo(.@id, ITEMINFO_TRADE))
            ) {
            @ShovelLastUsed = 0;
            if (.@id == IronShovel || .@id == SteelShovel || checkbound(.@id))
                mesc l("You cannot bury this item!");
            else if (!getiteminfo(.@id, ITEMINFO_TRADE))
                mesc l("This item is too precious, you cannot part with it!");
            else
                mesc l("You give up.");
            close;
            return;
        }

        .@amount = 1;
        if (countitem(.@id) > 1) {
            narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?");
            input .@amount, 0, countitem(.@id);
        }
        if (.@amount == 0 || .@amount > countitem(.@id)) {
            close;
            return;
        }

        getmapxy(.@map$, .@x, .@y, 0);
        delitem .@id, .@amount;
        .@wtc = getarraysize($WorldBuriedTreasures_id);
        $WorldBuriedTreasures_id[.@wtc] = .@id;
        $WorldBuriedTreasures_amount[.@wtc] = .@amount;
        $WorldBuriedTreasures_map$[.@wtc] = .@map$;
        $WorldBuriedTreasures_x[.@wtc] = .@x;
        $WorldBuriedTreasures_y[.@wtc] = .@y;
        narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id));
        close;
        return 0;
    }

    // Scope: ShovelQuests_ → x, y, map, func{tion}
    function ShovelQuests {
        getmapxy(.@map$, .@x, .@y, 0);
        for (.@i = 0; .@i < getarraysize(ShovelQuests_func$); .@i++)
        {
            if (!strcmp(ShovelQuests_map$[.@i], .@map$) &&
                ShovelQuests_x[.@i] == .@x &&
                ShovelQuests_y[.@i] == .@y)
            {
                .@func$ = ShovelQuests_func$[.@i];
                deletearray ShovelQuests_func$[.@i], 1;
                deletearray ShovelQuests_map$[.@i], 1;
                deletearray ShovelQuests_x[.@i], 1;
                deletearray ShovelQuests_y[.@i], 1;
                callfunc(.@func$);
                return 1;
            }
        }
        return 0;
    }

OnDig:
    if (!CheckDigLocation()) {
        dispbottom l("I can't use the shovel here.");
        end;
    }
    if (PlayerIsTired())
        end;
    if (!ShovelQuests())
        Dig();
    end;

OnBury:
    if (!CheckDigLocation()) {
        dispbottom l("I can't use the shovel here.");
        end;
    }
    if (PlayerIsTired())
        end;
    Bury();
    end;

function CheckDigLocation {
    getmapxy(.@map$, .@x, .@y, 0);
    for (.@i = 0; .@i < getarraysize(.WorldDigRect_Map$); .@i++)
    {
        if (!strcmp(.WorldDigRect_Map$[.@i], .@map$) &&
            .WorldDigRect_x1[.@i] <= .@x &&
            .WorldDigRect_x2[.@i] >= .@x &&
            .WorldDigRect_y1[.@i] <= .@y &&
            .WorldDigRect_y2[.@i] >= .@y)
        {
            return 1;
        }
    }
    return 0;
}

function AddDigRect {
    if (getargcount() < 5) {
        debugmes "usage: AddDigRect(map$,x1,y1,x2,y2)";
        return 0;
    }
    .@map$ = str(getarg(0));
    .@x1 = getarg(1);
    .@y1 = getarg(2);
    .@x2 = getarg(3);
    .@y2 = getarg(4);
    .@size = getarraysize(.WorldDigRect_Map$);
    .WorldDigRect_Map$[.@size] = .@map$;
    .WorldDigRect_x1[.@size] = .@x1;
    .WorldDigRect_y1[.@size] = .@y1;
    .WorldDigRect_x2[.@size] = .@x2;
    .WorldDigRect_y2[.@size] = .@y2;
    return 1;
}

function PlayerIsTired {
    /*
    // GMs can do this in an unrestricted way
    if (is_gm())
        return 0;
    */
    // I changed the rule to: No restriction on Aeros! (GM or not) (May be laggy)
    if (getmap() == "001-1")
        return 0;

    .@tick = gettimetick(2);
    .@playertick = .PlayerTiredTime - (readparam(bStr)/5) - (readparam(bVit)/10);

    // Dig and Bury more with Steel Shovel
    if (countitem(SteelShovel)) {
        .@playertick-=(.PlayerTiredTime*2)/3;
    }

    if (@ShovelLastUsed + max(5, .@playertick) > .@tick) {
        .@time$=FuzzyTime(@ShovelLastUsed + max(5, .@playertick));
        dispbottom lg("You are exhausted, you should rest @@.", "You are exhausted, you should rest @@.", .@time$);
        return 1;
    }
    @ShovelLastUsed = .@tick;
    return 0;
}

OnInit:
    // Define constants
    .PlayerTiredTime = 25;

    // You can bury & dig on all mines
    AddDigRect("007-1", 20, 20, 180, 190);
    AddDigRect("011-1", 20, 20, 180, 180);
    AddDigRect("015-1", 20, 20, 180, 180);

    // Aeros can be used too (for events)
    AddDigRect("001-1", 20, 20, 342, 158);

    // LoF Areas
    AddDigRect("018-1", 20, 20, 80, 80);

OnHour00:
    // Clear random treasure
    deletearray $@WBT_Random_id;
    deletearray $@WBT_Random_amount;
    deletearray $@WBT_Random_map$;
    deletearray $@WBT_Random_x;
    deletearray $@WBT_Random_y;


    // Scatter Treasure.
    // There are 25600 possible cells, and about 60% of them are collisions.
    // As we don't prevent treasure from falling on collision, it is pretty high.
    // If two treasures fall on same place, the previous treasure will be ignored.
    // Theoretical chance of uncovering a treasure on an attempt is 0.12% to 0.70%
    // 2019-05-27: Doubled ammount of treasures. New rates should be 0.24% ~ 1.40%
    shovel_scatter("007-1", 20, 20, 180, 180, rand(60,360),
                    TreasureKey,CoinBag,TreasureKey,SulfurPowder,Coal,
                    IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    CursedAmmoBox,ThornAmmoBox,SacredBullet);
    shovel_scatter("011-1", 20, 20, 180, 180, rand(60,360),
                    TreasureKey,CoinBag,TreasureKey,SulfurPowder,Coal,
                    IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    CursedAmmoBox,ThornAmmoBox,SacredBullet);
    shovel_scatter("015-1", 20, 20, 180, 180, rand(60,360),
                    TreasureKey,CoinBag,TreasureKey,SulfurPowder,Coal,
                    IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    CursedAmmoBox,ThornAmmoBox,SacredBullet);

    // Extra burried treasure (25~65 over 3600 tiles: aprox. 0.70% to 1.80%)
    // New Rate: 1.40% ~ 3.60% since 2019-05-27
    shovel_scatter("018-1", 20, 20, 80, 80, rand(50,130),
                    TreasureKey,CoinBag,TreasureKey,SulfurPowder,Coal,
                    IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    CursedAmmoBox,ThornAmmoBox,SacredBullet);

    // Aeros can't be forgotten
    shovel_scatter("001-1", 171, 20, 340, 160, rand(160,360),
                    TreasureKey,CoinBag,TreasureKey,SulfurPowder,Coal,
                    IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst);
    shovel_scatter("001-1", 20, 20, 140, 140, rand(160,360),
                    TreasureKey,CoinBag,TreasureKey,SulfurPowder,Coal,
                    IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst);

    end;

}

function	script	shovel_addquest	{
    if (getargcount() < 4)
    {
        debugmes "usage: shovel_addquest(map$,x,y,func$)";
        return 0;
    }
    .@map$ = str(getarg(0));
    .@x = getarg(1);
    .@y = getarg(2);
    .@func$ = str(getarg(3));
    .@size = getarraysize(ShovelQuests_func$);
    ShovelQuests_func$[.@size] = .@func$;
    ShovelQuests_map$[.@size] = .@map$;
    ShovelQuests_x[.@size] = .@x;
    ShovelQuests_y[.@size] = .@y;
    return 1;
}

function	script	shovel_adddigrect	{
    if (getargcount() < 5)
    {
        debugmes "usage: shovel_adddigrect(map$,x1,y1,x2,y2)";
        return 0;
    }
    .@map$ = str(getarg(0));
    .@x1 = getarg(1);
    .@y1 = getarg(2);
    .@x2 = getarg(3);
    .@y2 = getarg(4);
    .@size = getarraysize(getvariableofnpc(.WorldDigRect_Map$, strnpcinfo(3)));
    set getvariableofnpc(.WorldDigRect_Map$[.@size], strnpcinfo(3)), .@map$;
    set getvariableofnpc(.WorldDigRect_x1[.@size], strnpcinfo(3)), .@x1;
    set getvariableofnpc(.WorldDigRect_y1[.@size], strnpcinfo(3)), .@y1;
    set getvariableofnpc(.WorldDigRect_x2[.@size], strnpcinfo(3)), .@x2;
    set getvariableofnpc(.WorldDigRect_y2[.@size], strnpcinfo(3)), .@y2;
    return 1;
}

function	script	shovel_getcity	{
    .@a$=getarg(0);

    // else is not required (return prevails)
    if (.@a$ == "007-1")
        return l("Tulimshar Mines");
    if (.@a$ == "011-1")
        return l("Halinarzo Mines");
    if (.@a$ == "015-1")
        return l("Hurnscald Mines");
    if (.@a$ == "018-1")
        return l("Sincerity Island");

    return .@a$;
}

// [Treasure Map] functions

function	script	shovel_randomtreasure	{
    .@id=any(TreasureKey,CoinBag,TreasureKey,CoinBag,CoinBag,GoldPieces,
                    Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
                    StrangeCoin, CasinoCoins, MercBoxA, AncientBlueprint);
    delitem TreasureMap, 1;
    .@amount=any(1,1,2);
    if (.@id == TreasureKey || .@id == CoinBag)
        .@amount+=any(0,1,0,1,2);
    if (.@id == StrangeCoin || .@id == CasinoCoins)
        .@amount+=rand2(0,8);
    if (.@id == MercBoxA || .@id == AncientBlueprint || .@id == GoldPieces)
        .@amount=1;
    getitem .@id, .@amount;
    ShovelQuests_AssignedMAP$="";
    ShovelQuests_AssignedX=0;
    ShovelQuests_AssignedY=0;

    mesn strcharinfo(0);
    mesc l("You found something!");
    mesc l("It's @@ @@.", .@amount, getitemname(.@id));
    next;
    closeclientdialog;
    return;
}

function	script	shovel_genrandtreasure	{
    .@m$=any("007-1", "011-1", "015-1", "018-1");
    // Dangerous
    do {
        .@x=rand2(20, getmapinfo(MAPINFO_SIZE_X, .@m$)-20);
        .@y=rand2(20, getmapinfo(MAPINFO_SIZE_Y, .@m$)-20);
    } while (!checkcell(.@m$, .@x, .@y, cell_chkpass));

    // Success
    if (checkcell(.@m$, .@x, .@y, cell_chkpass)) {
        shovel_addquest(.@m$, .@x, .@y, "shovel_randomtreasure");
        ShovelQuests_AssignedMAP$=shovel_getcity(.@m$);
        ShovelQuests_AssignedX=.@x;
        ShovelQuests_AssignedY=.@y;
    }
    return;
}