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// TMW2 Script
// Evol scripts.
// Author:
//    Travolta
//    Jesusalva
// Description:
//    NPC to use shovel (dig, bury etc)

-	script	Shovel	-1,{

    function CheckDigLocation {
        getmapxy(.@map$, .@x, .@y, 0);
        for (.@i = 0; .@i < getarraysize(.WorldDigRect_Map$); .@i++)
        {
            if (!strcmp(.WorldDigRect_Map$[.@i], .@map$) &&
                .WorldDigRect_x1[.@i] <= .@x &&
                .WorldDigRect_x2[.@i] >= .@x &&
                .WorldDigRect_y1[.@i] <= .@y &&
                .WorldDigRect_y2[.@i] >= .@y)
            {
                return 1;
            }
        }
        return 0;
    }

    function AddDigRect {
        if (getargcount() < 5)
        {
            debugmes "usage: AddDigRect(map$,x1,y1,x2,y2)";
            return 0;
        }
        .@map$ = str(getarg(0));
        .@x1 = getarg(1);
        .@y1 = getarg(2);
        .@x2 = getarg(3);
        .@y2 = getarg(4);
        .@size = getarraysize(.WorldDigRect_Map$);
        .WorldDigRect_Map$[.@size] = .@map$;
        .WorldDigRect_x1[.@size] = .@x1;
        .WorldDigRect_y1[.@size] = .@y1;
        .WorldDigRect_x2[.@size] = .@x2;
        .WorldDigRect_y2[.@size] = .@y2;
        return 1;
    }

    function PlayerIsTired {
        .@tick = gettimetick(1);
        .@playertick = .PlayerTiredTime - (readparam(bStr)/5);
        if (@ShovelLastUsed + max(4, .@playertick) > .@tick)
        {
            narrator S_FIRST_BLANK_LINE,
                lg("You are exhausted, you should rest a bit.");
            return 1;
        }
        @ShovelLastUsed = .@tick;
        return 0;
    }

    function Dig {
        getmapxy(.@map$, .@x, .@y, 0);
        for (.@i = 0; .@i < getarraysize($WorldBuriedTreasures_id); .@i++)
        {
            if (!strcmp($WorldBuriedTreasures_map$[.@i], .@map$) &&
                $WorldBuriedTreasures_x[.@i] == .@x &&
                $WorldBuriedTreasures_y[.@i] == .@y)
            {
                .@id = $WorldBuriedTreasures_id[.@i];
                .@amount = $WorldBuriedTreasures_amount[.@i];
                deletearray $WorldBuriedTreasures_id[.@i], 1;
                deletearray $WorldBuriedTreasures_amount[.@i], 1;
                deletearray $WorldBuriedTreasures_map$[.@i], 1;
                deletearray $WorldBuriedTreasures_x[.@i], 1;
                deletearray $WorldBuriedTreasures_y[.@i], 1;
                getitem .@id, .@amount;
                narrator S_FIRST_BLANK_LINE,
                    l("You found something!"),
                    l("It's @@ @@.", .@amount, getitemname(.@id));
                return 1;
            }
        }
        narrator S_FIRST_BLANK_LINE, l("Sadly, you found nothing but dirt.");
        return 0;
    }

    function Bury {
        narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?");
        .@items$ = "";

        mes "##B" + l("Drag and drop an item from your inventory.") + "##b";

        .@id = requestitem();

        if (.@id < 1 || countitem(.@id) < 1 || .@id == IronShovel) {
            if (.@id == IronShovel)
                mesc l("Uh... You can't bury your own shovel!");
            else
                mesc l("You give up.");
            return -6;
        }

        .@amount = 1;
        if (countitem(.@id) > 1)
        {
            narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?");
            input .@amount, 1, countitem(.@id);
        }

        getmapxy(.@map$, .@x, .@y, 0);
        delitem .@id, .@amount;
        .@wtc = getarraysize($WorldBuriedTreasures_id);
        $WorldBuriedTreasures_id[.@wtc] = .@id;
        $WorldBuriedTreasures_amount[.@wtc] = .@amount;
        $WorldBuriedTreasures_map$[.@wtc] = .@map$;
        $WorldBuriedTreasures_x[.@wtc] = .@x;
        $WorldBuriedTreasures_y[.@wtc] = .@y;
        narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id));

        return 0;
    }

    function ShovelQuests {
        getmapxy(.@map$, .@x, .@y, 0);
        for (.@i = 0; .@i < getarraysize(ShovelQuests_func$); .@i++)
        {
            if (!strcmp(ShovelQuests_map$[.@i], .@map$) &&
                ShovelQuests_x[.@i] == .@x &&
                ShovelQuests_y[.@i] == .@y)
            {
                .@func$ = ShovelQuests_func$[.@i];
                deletearray ShovelQuests_func$[.@i], 1;
                deletearray ShovelQuests_map$[.@i], 1;
                deletearray ShovelQuests_x[.@i], 1;
                deletearray ShovelQuests_y[.@i], 1;
                callfunc(.@func$);
                return 1;
            }
        }
        return 0;
    }

OnUse:
    if (!CheckDigLocation()) {
        message strcharinfo(0), l("I can't use the shovel here.");
        close;
    }

    narrator S_LAST_BLANK_LINE,
        l("You hold the shovel in your hands. What are you going to do?");

    .@action = select(
        l("Dig."),
        l("Bury."),
        l("Nothing."));

    switch(.@action)
    {
        case 1:
            if (PlayerIsTired())
                close;
            if (!ShovelQuests())
                Dig();
            break;
        case 2:
            if (PlayerIsTired())
                close;
            Bury();
            break;
        case 3:
            narrator S_FIRST_BLANK_LINE, l("You hide your shovel.");
            break;
    }
    close;

OnHour00:
    if (playerattached())
       @ShovelLastUsed = 0;
    end;

OnInit:
    .PlayerTiredTime = 20;
    AddDigRect("001-1", 172, 26, 200, 48);
    end;

}

function	script	shovel_addquest	{
    if (getargcount() < 4)
    {
        debugmes "usage: shovel_addquest(map$,x,y,func$)";
        return 0;
    }
    .@map$ = str(getarg(0));
    .@x = getarg(1);
    .@y = getarg(2);
    .@func$ = str(getarg(3));
    .@size = getarraysize(ShovelQuests_func$);
    ShovelQuests_func$[.@size] = .@func$;
    ShovelQuests_map$[.@size] = .@map$;
    ShovelQuests_x[.@size] = .@x;
    ShovelQuests_y[.@size] = .@y;
    return 1;
}

function	script	shovel_adddigrect	{
    if (getargcount() < 5)
    {
        debugmes "usage: shovel_adddigrect(map$,x1,y1,x2,y2)";
        return 0;
    }
    .@map$ = str(getarg(0));
    .@x1 = getarg(1);
    .@y1 = getarg(2);
    .@x2 = getarg(3);
    .@y2 = getarg(4);
    .@size = getarraysize(getvariableofnpc(.WorldDigRect_Map$, strnpcinfo(3)));
    set getvariableofnpc(.WorldDigRect_Map$[.@size], strnpcinfo(3)), .@map$;
    set getvariableofnpc(.WorldDigRect_x1[.@size], strnpcinfo(3)), .@x1;
    set getvariableofnpc(.WorldDigRect_y1[.@size], strnpcinfo(3)), .@y1;
    set getvariableofnpc(.WorldDigRect_x2[.@size], strnpcinfo(3)), .@x2;
    set getvariableofnpc(.WorldDigRect_y2[.@size], strnpcinfo(3)), .@y2;
    return 1;
}