// Evol scripts.
// Authors:
// 4144
// Reid
// Description:
// Allows to cut a Croconut in multiple parts.
//
// Possible choices for L_Weapon:
// rif(countitem(35xx), l(getitemname(xx))), L_Weak,
// rif(countitem(35yy), l(getitemname(yy))), L_Good,
000-0,0,0,0 script Croconut NPC_HIDDEN,{
close;
OnUse:
mesn "Narrator";
mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9);
next;
menu
l("Yes."), L_Weapon,
l("No."), -;
getitem Croconut, 1;
close;
L_Weapon:
mes "";
mesn "Narrator";
mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9);
next;
menu
rif(countitem(Knife) > 0, l(getitemname(Knife))), L_Weak,
rif(countitem(PiouSlayer) > 0, l(getitemname(PiouSlayer))), L_Weak,
rif(countitem(TrainingGladius) > 0, l(getitemname(TrainingGladius))), L_Good,
rif(countitem(WoodenSword) > 0, l(getitemname(WoodenSword))), L_Weak,
rif(countitem(ArtisBacksword) > 0, l(getitemname(ArtisBacksword))), L_Good,
l("Bare Hands"), -;
L_TooWeak:
mes "";
mesn "Narrator";
.@q = rand(5);
if (.@q == 0) goto L_TooWeakLost;
if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail;
if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak;
L_TooWeakLost:
mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9);
close;
L_TooWeakFail:
mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9);
getitem Croconut, 1;
close;
L_Weak:
mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9);
getitem HalfCroconut, 1;
close;
L_Good:
mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9);
getitem HalfCroconut, 2;
close;
}