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path: root/npc/items/croconut.txt
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// Evol scripts.
// Authors:
//    4144
//    Reid
// Description:
//    Allows to cut a Croconut in multiple parts.
//
// Possible choices for L_Weapon:
//    rif(countitem(35xx), l(getitemname(xx))), L_Weak,
//    rif(countitem(35yy), l(getitemname(yy))), L_Good,

000-0,0,0,0	script	Croconut	NPC_HIDDEN,{
    close;

OnUse:
    mesn "Narrator";
    mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9);
    next;

    menu
        l("Yes."), L_Weapon,
        l("No."), -;

    getitem Croconut, 1;
    close;

L_Weapon:
    mes "";
    mesn "Narrator";
    mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9);
    next;

    menu
        rif(countitem(Knife) > 0, l(getitemname(Knife))), L_Weak,
        rif(countitem(PiouSlayer) > 0, l(getitemname(PiouSlayer))), L_Weak,
        rif(countitem(TrainingGladius) > 0, l(getitemname(TrainingGladius))), L_Good,
        rif(countitem(WoodenSword) > 0, l(getitemname(WoodenSword))), L_Weak,
        rif(countitem(ArtisBacksword) > 0, l(getitemname(ArtisBacksword))), L_Good,
        l("Bare Hands"), -;

L_TooWeak:
    mes "";
    mesn "Narrator";

    .@q = rand(5);
    if (.@q == 0) goto L_TooWeakLost;
    if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail;
    if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak;

L_TooWeakLost:
    mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9);

    close;

L_TooWeakFail:
    mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9);

    getitem Croconut, 1;
    close;

L_Weak:
    mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9);

    getitem HalfCroconut, 1;
    close;

L_Good:
     mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9);

    getitem HalfCroconut, 2;
    close;
}