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// Evol scripts.
// Authors:
// 4144
// Reid
// Jesusalva
// Description:
// Allows to break a Croconut into multiple parts.
- script Croconut NPC_HIDDEN,{
close;
OnUse:
mesc l("Do you want to break open this %s?", getitemlink(Croconut));
select
l("Yes."),
l("No.");
mes "";
closeclientdialog;
switch (@menu) {
case 1:
goto L_Weapon;
case 2:
getitem Croconut, 1;
close;
}
close;
L_Weapon:
.@r=rand2(1,5);
switch (.@r) {
case 1:
case 2:
case 3:
goto L_TooWeak; break;
case 4:
goto L_Weak; break;
case 5:
goto L_Good; break;
}
L_TooWeak:
// Croconuts do not heal much. So opening them without fail should be possible at relatively low strength levels.
.@q = rand2(5);
if (readparam2(bStr) > 10)
.@q = .@q + 1;
if (readparam2(bStr) > 25)
.@q = .@q + 1;
if (readparam2(bStr) > 35)
.@q = .@q + 1;
if (.@q == 0) goto L_TooWeakLost;
if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail;
if ( (.@q >= 3) && (.@q <= 6) ) goto L_Weak;
if ( (.@q > 6) ) goto L_Good;
L_TooWeakLost:
dispbottom l("Oops! You destroyed your %s.", getitemlink(Croconut));
close;
L_TooWeakFail:
dispbottom l("Well... you did not succeed in opening this %s.", getitemlink(Croconut));
getitem Croconut, 1;
close;
L_Weak:
dispbottom l("You broke the %s into two parts, but you crushed one of them.", getitemlink(Croconut));
getitem HalfCroconut, 1;
close;
L_Good:
dispbottom l("You perfectly cut your %s into two edible parts.", getitemlink(Croconut));
getitem HalfCroconut, 2;
close;
}
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