// TMW2 functions.
// Author:
// Jesusalva
// Description:
// Random Treasure Box Utils
// TreasureBox ( { bonus chance{, TreasureKey} } )
function script TreasureBox {
.@id=getnpcid();
if (RNGTREASURE_DATE[.@id] > gettimetick(2)) {
mesc l("The chest is unlocked and empty.");
close;
}
.@key=getarg(1, TreasureKey);
mesc l("Open the chest?");
mesc l("Cost: 1 @@", getitemlink(.@key)), 1;
if (!countitem(.@key))
close;
next;
if (askyesno() == ASK_NO)
close;
delitem .@key, 1;
mesc l("You open the chest!");
RNGTREASURE_DATE[.@id]=gettimetick(2)+CHEST_WAITTIME; // Minimum 15 minutes
.@empty=getvariableofnpc(.empty, strnpcinfo(0));
if (!.@empty) {
TREASURE_OPEN=TREASURE_OPEN+1;
.@t=TREASURE_OPEN;
.@r=rand(0,10000)-(readparam2(bLuk)*2);
// Some chests may have different rates
// Note that rare is used as 300 instead of 200
// This is to normalize with SR/UR formula
if (.@r > 1600) // UC and C (100% ~ 150% bonus)
.@r-=getarg(0, 0)+min((.@r-1600), getarg(0, 0)/2);
else if (.@r > 300) // Rare (67% ~ 120% bonus)
.@r-=getarg(0, 0)+min((.@r-300), getarg(0, 0)/5);
else if (.@r <= 300) // SR and UR (67% Bonus)
.@r-=getarg(0, 0)*2/3;
// Select treasure list
// You're warranted an ultra rare (0.1%) every 149 open chests
// You're warranted a super rare (2%) every 50 open chests
// There's also rares (14%), uncommons (36%) and commons (48%)
.@ur_rate=min(15, (TREASURE_OPEN/10));
if (.@t % 149 == 0 || .@r < .@ur_rate)
.@loot=any(ScrollMagnusHealC, SaviorBlueprint, DivineApple, MercBoxE, ScrollSDragon, Shemagh, Shemagh, EverburnPowder, IridiumOre, PlatinumOre, SacredImmortalityPotion, MagicApple, ElixirOfLife);
else if (.@t % 50 == 0 || .@r < 200)
.@loot=any(MercBoxC, ScrollMagnusHealB, SnakeEgg, LachesisBrew, ArrowAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, Lockpicks, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, YerbaMate, JasmineTea, DeathPotion, SacredLifePotion, SacredManaPotion, BrokenWarpCrystal, PurificationPotion, GoldenApple);
else if (.@r < 1600 || .@t == 0)
.@loot=any(MercBoxB, MoubooSteak, SmokeGrenade, ClothoLiquor, Coal, RedPlushWine, PrecisionPotion, CoinBag, DodgePotion, MoveSpeedPotion, Dagger, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea);
else if (.@r < 5200)
.@loot=any(MercBoxA, Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, Beer, StrangeCoin, EquipmentBlueprintA, EquipmentBlueprintB, AlchemyBlueprintA, SpearmintTea, TreasureMap, DungeonMap, IcedBottle);
else
.@loot=any(FatesPotion, PiberriesInfusion, EmptyBottle, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch, BugLeg, ScorpionStinger, SmallKnife, ChamomileTea, EquipmentBlueprintA);
inventoryplace .@loot, 1;
mesc l("You find @@ inside!", getitemlink(.@loot));
getitem .@loot, 1;
// Get Monster points for treasure hunting (20% from job level)
if (MPQUEST)
Mobpt+=(JobLevel/5);
// World Expo Event
if ($EVENT$ == "Expo")
FYE_Expo();
} else {
mesc l("You find @@ inside!", l("nothing"));
}
return;
}