// TMW2 functions.
// Author:
// Jesusalva
// Description:
// Random Treasure Box Utils
function script TreasureBox {
.@id=getnpcid();
if (RNGTREASURE_DATE[.@id] > gettimetick(2)) {
mesc l("The chest is unlocked and empty.");
close;
}
mesc l("Open the chest?");
mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1;
if (!countitem(TreasureKey))
close;
next;
if (askyesno() == ASK_NO)
close;
delitem TreasureKey, 1;
mesc l("You open the chest!");
RNGTREASURE_DATE[.@id]=gettimetick(2)+CHEST_WAITTIME; // Minimum 15 minutes
.@empty=getvariableofnpc(.empty, strnpcinfo(0));
if (!.@empty) {
TREASURE_OPEN=TREASURE_OPEN+1;
.@t=TREASURE_OPEN;
.@r=rand(0,10000)-(readparam2(bLuk)*2);
// Select treasure list
// You're warranted an ultra rare (0.1%) every 149 open chests
// You're warranted a super rare (1%) every 50 open chests
// There's also rares (9%), uncommons (30%) and commons (60%)
.@ur_rate=min(10, (TREASURE_OPEN/10));
if (.@t % 149 == 0 || .@r < .@ur_rate)
.@loot=any(AtroposMixture, GoldenApple, DivineApple, MercBoxA, MoveSpeedPotion, Shemagh, EverburnPowder, IridiumOre, PlatinumOre, YerbaMate);
else if (.@t % 50 == 0 || .@r < 100)
.@loot=any(SmokeGrenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, JasmineTea);
else if (.@r < 1000 || .@t == 0)
.@loot=any(MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Dagger, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea);
else if (.@r < 5000)
.@loot=any(Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, Beer, EquipmentBlueprintA, EquipmentBlueprintB, AlchemyBlueprintA, SpearmintTea, TreasureMap);
else
.@loot=any(FatesPotion, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch, BugLeg, ScorpionStinger, SmallKnife, StrangeCoin, ChamomileTea, EquipmentBlueprintA);
inventoryplace .@loot, 1;
mesc l("You find @@ inside!", getitemlink(.@loot));
getitem .@loot, 1;
// Get Monster points for treasure hunting (20% from job level)
if (MPQUEST)
Mobpt+=(JobLevel/5);
} else {
mesc l("You find @@ inside!", l("nothing"));
}
return;
}