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function script SoulMenhir {
mes "[Soul Menhir]";
mes "(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)";
menu
"Touch it.", L_Bind,
"Leave it alone.", L_Return;
//L_Towel:
// if (TowelLastUsed > (gettimetick(2) - 1800))
// goto L_DontPanic;
// TowelLastUsed = gettimetick(2);
// mes "[Soul Menhir]";
// mes "(You touch the mysterious stone. Somehow it feels hard and soft at the same time.)";
// getitem "HitchhikersTowel", 1;
// goto L_Return;
L_Bind:
if (Menhir_Activated == 1)
goto L_Shortversion;
mes "[Soul Menhir]";
mes "(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)";
mes "(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)";
mes "(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)";
Menhir_Activated = 1;
goto L_Save;
L_Shortversion:
mes "[Soul Menhir]";
mes "(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)";
goto L_Save;
L_Save:
if (@x == 0 && @y == 0)
goto L_FindPoint;
goto L_Do_Save;
L_DontPanic:
message strcharinfo(0), "(A strange barrier keeps you from touching the stone at this time.)";
goto L_Return;
L_Do_Save:
savepoint @map$, @x, @y;
specialeffect(4, SELF, getcharid(3));
// As we have a dialog box open, this function produces an undesirable player talk.
//savepointparticle @map$, @x, @y, NO_INN;
goto L_Return;
L_FindPoint:
@n = rand(getarraysize(@Xs));
@x = @Xs[@n];
@y = @Ys[@n];
goto L_Do_Save;
L_Return:
return;
}
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