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// Evol functions.
// Author:
// gumi
// Description:
// generic quest debug functions
// GenericQuestDebug
// makes a generic quest debug menu for the given quest when the server
// is in debug mode.
function script GenericQuestDebug {
if (!debug && !is_admin())
{
select
menuimage("actions/back", l("Go back"));
@menuret = -0x7FFFFFFF;
return 1;
}
mes l("Choose desired quest state:");
deletearray .@vals;
.@menustr$ = menuimage("actions/abort", l("Do nothing")) + ":";
.@vals[0] = -0x7FFFFFFF;
.@cnt = 1;
for (.@f = 1; .@f < getargcount(); .@f += 2)
{
if (getarg(.@f) != "")
{
.@qv = getarg(.@f + 1);
.@s$ = menuimage("actions/" + (.@qv ? "edit" : "reset"), "[" + .@qv + "] " + getarg(.@f));
.@menustr$ += (.@qv < 0 ? getarg(.@f) : .@s$) + ":";
.@vals[.@cnt] = .@qv;
++.@cnt;
}
}
if (is_admin())
{
.@menustr$ += menuimage("actions/nuke", l("Set state manually"));
.@vals[.@cnt] = -0x7FFFFFFE;
}
@menu = 255;
@menuret = -1;
select(.@menustr$);
if (@menu == 255)
return -1;
--@menu;
if (@menu < 0 || @menu >= getarraysize(.@vals))
return -1;
@menuret = .@vals[@menu];
switch (@menuret)
{
case -0x7FFFFFFE: input @menuret; setq getarg(0,0), @menuret;
case -0x7FFFFFFF: return 1;
}
if (@menuret >= 0)
{
setq getarg(0,0), @menuret;
}
return;
}
// selectd
// like a normal select() but gives access to quest debug
//
// quest id can either be passed as first argument
// or as the .quest_debug npc variable
function script selectd {
.@menustr$ = rif(debug, menuaction(l("debug")));
.@count = getargcount();
.@f = 0;
.@questID = getvariableofnpc(.quest_debug, strnpcinfo(0));
if (.@count > 1 && !isstr(getarg(0)))
{
++.@f;
.@questID = getarg(0);
}
for (; .@f < .@count; ++.@f)
{
.@menustr$ += ":" + getarg(.@f);
}
@menu = 255;
select .@menustr$;
switch (@menu)
{
case -1:
case 255: return -1;
default: @menu -= 1; return @menu; // FIXME: here I would have done `return --@menu;` but hercules prevents this
case 1: callfunc "QuestDebug" + .@questID; closedialog; end;
}
}
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