// TMW2 Scripts
// Author: Crazyfefe
// Jesusalva
// Desc: Mob Points for Aidan & Ishi. You will gain MONSTER-LEVEL mob points.
function script mobpoint {
if (!MPQUEST)
return;
//if (killedrid < 1002) goto L_Return;
// You get MobLv + 10% as MobPoints.
// So a level 100 monster gives you 110 MobPt.
.@addval=strmobinfo(3,killedrid)*11/10;
Mobpt = Mobpt + .@addval;
return;
}
000-0,0,0,0 script #mobptsys NPC_HIDDEN,{
end;
OnNPCKillEvent:
if (killedrid == MonsterKing) {
announce "An illusionary monster king was killed.", bc_all | bc_pc;
getexp min(641500, BaseLevel**3), 0;
}
// Remove undue Job exp
// The check is probably correct, but setparam is not working =/
/*
if (strmobinfo(7, killedrid) == 0 && readparam(JobExp) > 0) {
setparam(JobExp, readparam(JobExp)-1);
}
*/
// call functions
callfunc "mobpoint";
callfunc "mobhunter";
callfunc "SQuest_Hasan";
end;
// When you kill a player, some special care is needed
// Only a few maps will give you experience for PK: Tulimshar's Guards Arena,
// Frostia Imperial PVP Arena, Call Of Dusty, Arena Quirino Voraz, Terranite Cave.
OnPCKillEvent:
// killedrid
// This is actually just a bunch of tests.
if (is_staff()) {
// First: Assume the killedrid is the actual Account ID
dispbottom l("ID: @@", killedrid);
.@killed$=strcharinfo(0,"error",killedrid);
dispbottom l("You murder @@ in cold blood.", .@killed$);
// Second: Assume the killedrid is actually the Char ID
.@killed$=strcharinfo(0,"error",charid2rid(killedrid));
dispbottom l("In case of false positive, @@ was murdered.", .@killed$);
// Third: this one may crash
getexp readparam(BaseLevel, killedrid), 0;
}
end;
}