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// TMW2 Scripts
// Author:
//  Jesusalva
// Description:
//  Controls map domain 030 and provide helpers. See constants;
// Player Variables:
//      MAZE_ID → ID of the maze being used
//      MAZE_MAP$ → Map being used for the maze
//      MAZE_INST → Instance ID of the Maze

/////////////////////////////////////////////////////////////////////////////////
// CreateMaze(scope=IOT_CHAR)
// Creates the maze instances so they can be configured
// But does not initializes anything
function	script	CreateMaze	{
    .@scope = getarg(0, IOT_CHAR);
    .@min   = getarg(1, MAZE_MIN);
    .@max   = getarg(2, MAZE_MAX);
    // Pseudo-random maze ID
    // (It is not random at all; But two mazes won't repeat)
    MAZE_ID += 1;
    if (MAZE_ID > .@max)
        MAZE_ID = .@min;
    if (MAZE_ID < .@min)
        MAZE_ID = .@min;

    .@MAZEMP$=sprintf("030-%02d", MAZE_ID);
    MAZE_MAP$=sprintf("mz%02d@"+getcharid(0), MAZE_ID);

    // Maze is not yet started
    if (.@scope == IOT_CHAR) {
		MAZE_INST = instance_create("Maze "+MAZE_ID+" "+getcharid(0), getcharid(3), IOT_CHAR);
        // Failed
        if (MAZE_INST < 0) {
            consolebug("Instance \"%s\" already exists! (Error %d)", "Maze "+MAZE_ID+" "+getcharid(0), MAZE_INST);
            return 0;
        }
        // Attach map
	    instance_attachmap(.@MAZEMP$, .@inst, false, MAZE_MAP$);
    } else {
        consolebug("Scope %d not yet supported by maze system", .@scope);
        return 0;
    }
    return MAZE_ID;
}

/////////////////////////////////////////////////////////////////////////////////
// InitMaze(duration=2 hours)
// Puts maze to work and send player there.
// Exit must have been configured prior to the maze.
function	script	InitMaze	{
    .@t = getarg(0, 7200);
	instance_set_timeout(.@t, .@t, MAZE_INST);
	instance_init(MAZE_INST);

    // Find random, warpable coordinates
    .@e=0; .@x=0; .@y=0;
    .@mx=getmapinfo(MAPINFO_SIZE_X, MAZE_MAP$)-20;
    .@my=getmapinfo(MAPINFO_SIZE_Y, MAZE_MAP$)-20;
    do {
        .@x = rand2(20, .@mx);
        .@y = rand2(20, .@my);
        .@e += 1;
        if (.@e > 30) {
            consolebug("Too many failures at Maze \"%s\"! Trying anyway!", MAZE_MAP$);
            break;
        }
    } while (!checknpccell(MAZE_MAP$, .@x, .@y, cell_chkpass));

    warp MAZE_MAP$, .@x, .@y;
    return true;
}

/////////////////////////////////////////////////////////////////////////////////
// RenewMaze(duration=2 hours)
// Renews the map expiration time
function	script	RenewMaze	{
    .@t = getarg(0, 7200);
	instance_set_timeout(.@t, .@t, MAZE_INST);
    return true;
}

/////////////////////////////////////////////////////////////////////////////////
// Configure maze maps as MMO zones
030-01	mapflag	zone	MMO
030-02	mapflag	zone	MMO
030-03	mapflag	zone	MMO
030-04	mapflag	zone	MMO
030-05	mapflag	zone	MMO
030-06	mapflag	zone	MMO
030-07	mapflag	zone	MMO
030-08	mapflag	zone	MMO
030-09	mapflag	zone	MMO
030-10	mapflag	zone	MMO
030-11	mapflag	zone	MMO
030-12	mapflag	zone	MMO
030-13	mapflag	zone	MMO
030-14	mapflag	zone	MMO