// TMW2 Scripts
// Author:
// Jesusalva
// Description:
// Controls map domain 030 and provide helpers. See constants;
// Player Variables:
// MAZE_ID → ID of the maze being used
// MAZE_MAP$ → Map being used for the maze
// MAZE_INST → Instance ID of the Maze
/////////////////////////////////////////////////////////////////////////////////
// CreateMaze(scope=IOT_CHAR)
// Creates the maze instances so they can be configured
// But does not initializes anything
function script CreateMaze {
.@scope = getarg(0, IOT_CHAR);
.@min = getarg(1, MAZE_MIN);
.@max = getarg(2, MAZE_MAX);
// Pseudo-random maze ID
// (It is not random at all; But two mazes won't repeat)
MAZE_ID += 1;
if (MAZE_ID > .@max)
MAZE_ID = .@min;
if (MAZE_ID < .@min)
MAZE_ID = .@min;
.@MAZEMP$=sprintf("030-%02d", MAZE_ID);
MAZE_MAP$=sprintf("mz%02d@"+getcharid(0), MAZE_ID);
// Maze is not yet started
if (.@scope == IOT_CHAR) {
MAZE_INST = instance_create("Maze "+MAZE_ID+" "+getcharid(0), getcharid(3), IOT_CHAR);
// Failed
if (MAZE_INST < 0) {
consolebug("Instance \"%s\" already exists! (Error %d)", "Maze "+MAZE_ID+" "+getcharid(0), MAZE_INST);
return 0;
}
// Attach map
instance_attachmap(.@MAZEMP$, .@inst, false, MAZE_MAP$);
} else {
consolebug("Scope %d not yet supported by maze system", .@scope);
return 0;
}
return MAZE_ID;
}
/////////////////////////////////////////////////////////////////////////////////
// InitMaze(duration=2 hours)
// Puts maze to work and send player there.
// Exit must have been configured prior to the maze.
function script InitMaze {
.@t = getarg(0, 7200);
instance_set_timeout(.@t, .@t, MAZE_INST);
instance_init(MAZE_INST);
// Find random, warpable coordinates
.@e=0; .@x=0; .@y=0;
.@mx=getmapinfo(MAPINFO_SIZE_X, MAZE_MAP$)-20;
.@my=getmapinfo(MAPINFO_SIZE_Y, MAZE_MAP$)-20;
do {
.@x = rand2(20, .@mx);
.@y = rand2(20, .@my);
.@e += 1;
if (.@e > 30) {
consolebug("Too many failures at Maze \"%s\"! Trying anyway!", MAZE_MAP$);
break;
}
} while (!checknpccell(MAZE_MAP$, .@x, .@y, cell_chkpass));
warp MAZE_MAP$, .@x, .@y;
return true;
}
/////////////////////////////////////////////////////////////////////////////////
// RenewMaze(duration=2 hours)
// Renews the map expiration time
function script RenewMaze {
.@t = getarg(0, 7200);
instance_set_timeout(.@t, .@t, MAZE_INST);
return true;
}
/////////////////////////////////////////////////////////////////////////////////
// Configure maze maps as MMO zones
030-01 mapflag zone MMO
030-02 mapflag zone MMO
030-03 mapflag zone MMO
030-04 mapflag zone MMO
030-05 mapflag zone MMO
030-06 mapflag zone MMO
030-07 mapflag zone MMO
030-08 mapflag zone MMO
030-09 mapflag zone MMO
030-10 mapflag zone MMO
030-11 mapflag zone MMO
030-12 mapflag zone MMO
030-13 mapflag zone MMO
030-14 mapflag zone MMO