// TMW2 Script
// Author:
// Jesusalva
// Description:
// PvP Honor Rank system
// Returns if a map is on PVP Mode or Not
// ispvpmap( {mapid} )
function script ispvpmap {
.@mapa$=getarg(0, getmapname());
return (getmapflag(.@mapa$, mf_pvp) || getmapflag(.@mapa$, mf_pvp_noparty) || getmapflag(.@mapa$, mf_pvpnoguild));
}
// Numerical representation of player strength
// get_BR( getcharid(3) )
function script get_BR {
.@oid=getcharid(3);
.@rid=getarg(0, .@oid);
.@br=0;
// attachrid() and detachrid()
// readbattleparam(.@rid)
// Or rather: battleparam()
if (attachrid(.@rid)) {
// 1 BR per allocated status point
.@br+=battleparam(UDT_STR);
.@br+=battleparam(UDT_AGI);
.@br+=battleparam(UDT_VIT);
.@br+=battleparam(UDT_DEX);
.@br+=battleparam(UDT_INT);
.@br+=battleparam(UDT_LUK);
// 6 BR per level
.@br+=BaseLevel*6;
// 1 BR for 5 DMG points (average)
.@br+=(battleparam(UDT_ATKMIN)+battleparam(UDT_ATKMAX))/5;
.@br+=battleparam(UDT_MATKMAX)/5;
// 8 BR for each attack range
.@br+=battleparam(UDT_ATKRANGE)*8;
// 1 BR for 10 DEF points
.@br+=battleparam(UDT_DEF)/10;
.@br+=battleparam(UDT_MDEF)/10;
} else {
Exception("GET_BR INVALID RID "+.@rid, RB_DEBUGMES|RB_IRCBROADCAST);
}
// Restore
detachrid();
if (!attachrid(.@oid))
Exception("::FATAL :: GET_BR INVALID OID "+.@oid, RB_DEBUGMES|RB_IRCBROADCAST|RB_ISFATAL);
return .@br;
}
// Calculate the Honor Points which are due
// calc_HR( get_BR(getcharid(3)), get_BR(killedrid), log=True )
function script calc_HR {
//.@atk_br=get_BR(getarg(0));
//.@def_br=get_BR(getarg(1));
.@atk=readparam(BaseLevel, getarg(0));
.@def=readparam(BaseLevel, getarg(1));
.@log=getarg(2, true);
// Calculate how much levels you've used above needed
.@overpower=.@atk-.@def;
// Dishonorable: You used 15 levels above target, or target < level 30
if (.@overpower > 15 || .@def < 30) {
.@honor=-(limit(1, .@overpower-15, 15));
} else {
.@honor=limit(1, -(.@overpower)+15, 20);
}
// Log cooldown (30 minutes)
// If cooldown already in effect, do not gain honor.
if (.@log) {
if (.@honor > 0 && PVP_COOLDOWN[.@def] >= gettimetick(2))
.@honor=0;
PVP_COOLDOWN[.@def]=gettimetick(2)+PVP_WAITTIME;
}
return .@honor;
}
// getvariableofpc(HONOR, .@rid, 0) < 0 → determine if other player is bandit
// is_bandit( account id )
function script is_bandit {
.@oid=getcharid(3);
.@rid=getarg(0, .@oid);
return getvariableofpc(HONOR, .@rid, 0) < 0;
}