// TMW-2 script.
// Evol scripts.
// Authors:
// gumi
// Qwerty Dragon
// Reid
// WildX
// Jesusalva
// Description:
// Main Rules of TMW2.
function script GameRules {
/*
if (checkweight(BookOfLaws, 1) == true && countitem(BookOfLaws) < 1)
getitem BookOfLaws, 1; // give the book if the player lost it
*/
narrator getarg(0, 0),
l("1. ##BDo not bot##b, A character must be being controlled by a human, standing, siting, or logged off. You may only control one character at a time."),
l("2. ##BDo not spam nor flood.##b Texts entirely written in UPPER CASE helps counting as spam."),
l("3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service."),
l("4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players."),
l("5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible."),
l("6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges."),
l("7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail.");
l("8. ##BThe use of real money for ingame stuff, except by sponsoring, is prohibted."),
return;
}
- script @rules 32767,{
end;
function read_book {
narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("This book outlines the laws which applies everywhere in the World Of Mana."),
l("The first page contains the universal rules that have been agreed upon throughout the land.");
GameRules S_NO_NPC_NAME | S_LAST_NEXT;
narrator S_NO_NPC_NAME,
l("The next page begins to list the complex trading laws and political rules."),
l("All this seems unimportant to you right now.");
close;
}
OnCall:
GameRules;
close;
OnUseBook:
if (openbook())
read_book;
bye;
OnShelfUse:
if (openbookshelf())
read_book;
bye;
OnInit:
.book_name$ = "The Book of Laws";
bindatcmd "rules", "@rules::OnCall", 0, 2, 0;
}