// TMW-2 Script
// Author:
// Saulc
// Jesusalva
// Description:
// Handles Colin and Luca. They say exactly the same things, afterall.
// ClassID, ClassName, OtherClass, sk1,
function script ClassMaster {
.@CLASS=getarg(0);
.@CNAME$=getarg(1);
.@OTHER=getarg(2);
//.name$=strnpcinfo(1);
// Skills
.@SK_T1=getarg(3);
mesn;
mesq l("I am the @@ master.", .@CNAME$);
if (!MAGIC_LVL) goto L_NoMagic;
if (getskilllv(.@OTHER) && !is_admin()) close;
if (getskilllv(.@CLASS) == 0) goto L_SignUp;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 0) goto L_Tier2;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER > 1) goto L_T2_S0;
// Sanity check
if (getskilllv(.@SK_T1) >= 1) mesq l("Are you using my skill?");
if (getskilllv(.@SK_T1) >= 1) close;
close;
L_SignUp:
next;
mesn;
mesq l("You have some magic power. Do you want to join the Magic Warriors? ##BThis cannot be undone##b.");
next;
mesn;
mesq l("We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!");
next;
menu
l("What do I need to do to join?"), L_JoinReq,
l("I'm not interested, sorry."), -;
close;
L_JoinReq:
mesn;
mesq l("Ah, nothing too major, as you already have magic.");
next;
mesn;
mesq l("We only require a small fee of 1 @@, or 40 @@", getitemlink(DivineApple), getitemlink(SnakeEgg));
next;
switch(select(
rif(countitem(DivineApple) >= 1, l("I got the apple.")),
rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")),
l("I will apply later."))) {
case 1:
delitem DivineApple, 1;
goto L_Tier1Ok;
break;
case 2:
// If player had 40 eggs, and eat 1 - they are clearly cheating.
// It will delete all 39 eggs, and when it tries to delete the 40th,
// it won't find and will terminate the script. No lame cheating.
// Of course, all 39 eggs are gone for and I can't do anything about it.
delitem SnakeEgg, 40;
goto L_Tier1Ok;
break;
default:
break;
}
close;
L_Tier1Ok:
// The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1.
skill(.@SK_T1,1,0);
skill(.@CLASS,1,0);
mes "";
mesn;
mesq l("Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Use it to protect people!");
close;
L_NoMagic:
next;
mesn;
mesq l("Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone.");
next;
mesn;
mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone.");
next;
mesn;
mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own.");
close;
// progressbar("<color>", <seconds>)
// Script will be canceled if character moves :D
// So I probably could *try* to reuse TMW-BR Magic Tier 2 Scripts.
L_Tier2:
next;
mesn;
mesq l("Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!");
next;
mesn;
mesq l("But whoa, not so fast! You must pass the seven steps of a trial first!");
next;
mesn;
mesq l("The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 200 @@ and 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), getitemlink(ChocolateMouboo));
next;
switch(select(
rif(countitem(DivineApple) >= 1, l("I got the apple.")),
rif(countitem(SilkCocoon) >= 200 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")),
l("I will apply later."))) {
case 1:
delitem DivineApple, 1;
goto L_Tier2Ok;
break;
case 2:
delitem SilkCocoon, 200;
delitem ChocolateMouboo, 20;
goto L_Tier2Ok;
break;
default:
break;
}
close;
L_Tier2Ok:
// The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1.
addtoskill(.@SK_T1,2,0);
getexp 10000, 0;
ST_TIER=1;
mes "";
mesn;
mesq l("Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies.");
next;
mesn;
mesq l("Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn.");
next;
mesn;
mesq l("I can make a nice, simple potion for you. That will help the raw mana to settle on your body.");
next;
mesn;
mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot.");
next;
mesn;
mesq l("Come talk to me when you're ready, and we can begin.");
close;
L_T2_Fail:
if (ST_TIER == 3) {
if (countitem(SunnyCrystal) > 0) {
delitem SunnyCrystal, 1;
} else {
mesn;
mes col("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST.", 1);
next;
mesn;
mes col("YOU WILL BE PENALIZED WITH 60% OF HEALTH.", 1);
mes col("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY.", 1);
percentheal -60, -100;
close;
}
}
if (ST_TIER == 7) {
if (1) {//countitem(Grimorie) > 0) {
//delitem Grimorie, 1;
dispbottom l("Blame Jesusalva");
close;
} else {
mesn;
mes col("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST.", 1);
next;
mesn;
mes col("YOU WILL BE PENALIZED WITH 70% OF HEALTH.", 1);
mes col("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY.", 1);
percentheal -70, -100;
close;
}
}
mes col(".:: Mission Failed ::.", 1);
mes col("You ran out of time.", 1);
mes "";
mes l("You should have gotten here @@.", FuzzyTime(QUEST_ELEVARTIER,0,2));
ST_TIER=1;
close;
L_T2_S0:
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 1) goto L_T2_S1;
if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T2_Fail;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 2) goto L_T2_S2;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 3) goto L_T2_S3;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 4) goto L_T2_S4;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 5) goto L_T2_S5;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER < 8) goto L_T2_S6;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 8) goto L_T2_S7;
close;
L_T2_S1:
//.@CLASS .@CNAME$ .@OTHER
mes "";
mesn;
mesq l("So, young disciple! I wish I could just chant some gibberish words and that automatically granted you more skills, but alas, that won't work.");
next;
mesn;
mesq l("I can, however, prepare you a potion. But beware, that potion will only last 35 minutes once baked.");
next;
mesn; // PiberriesInfusion
mesq l("If it expires, you'll need to do another. To bake it I need 1 @@, 10 @@ and a @@. Have Mauve and Money, lots of it.", getitemlink(EverburnPowder), getitemlink(MaggotSlime), getitemlink(EmptyBottle));
next;
select
rif(countitem(MaggotSlime) >= 10 && countitem(EverburnPowder) && countitem(EmptyBottle), l("I have everything.")),
l("I'm not ready.");
mes "";
if (@menu == 2) {
mesn;
mesq l("Yes, as you see, the costs are high. Prepare yourself.");
close;
}
delitem EmptyBottle, 1;
delitem EverburnPowder, 1;
delitem MaggotSlime, 10;
ST_TIER=2;
set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35);
getexp 400, 0;
mesn;
mes col("The class master mix the powder with the slime inside the bottle, and makes some weird mixture.", 9);
next;
mesn;
mes col("He pours something on it, you're not sure what. He then utters some magic words.", 9);
next;
// Reset timer, this is the place where it should really happen.
set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35);
mesn;
mesq l("The potion is baked, you have thirty five minutes! Read as fast as you can, don't miss details!");
next;
mesn;
mesq l("First thing is to get a @@. One from black market won't do, go to Halinarzo!", getitemlink(SunnyCrystal));
next;
mesn;
mesq l("Speak with ##BBarzil##b. Tell him I need it, he'll give you one from my inventory. HURRY UP!");
close;
L_T2_S2:
mesn;
mesq l("Hurry up! Bring my @@ from Barzil in Halinarzo!! You only have @@ left!", getitemlink(SunnyCrystal), FuzzyTime(QUEST_ELEVARTEMPO,2,2));
close;
L_T2_S3:
if (countitem(SunnyCrystal) == 0) {
mesn;
mesq l("Where's the Sunny Crystal? Hurry up, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
}
delitem SunnyCrystal, 1;
ST_TIER=4;
getexp 250, 0;
mesn;
mesq l("Good, you did it!");
next;
mesn;
mes col("*chants more words, while the crystal hovers the potion*", 9);
next;
L_T2_S4:
mesn;
mesq l("I will need many Mauve Herbs! Do you have them with you? If you don't have enough, we'll lose everything! You need at most @@!", BaseLevel+40);
select
rif(countitem(MauveHerb), l("Yes, I have herbs. I assume the risks.")),
l("No I don't have herbs. I'll be back.");
if (@menu == 2)
close;
if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T2_Fail;
.@req=rand(BaseLevel-20, BaseLevel+40);
// Minimum is 40, max is unknown, defaults to 100
mesn;
mesq l("I need @@ Herbs!", .@req);
//next; // If you comment this next, you'll allow players to logout and prevent penalty.
mes "";
if (countitem(MauveHerb) < .@req) goto L_T2_Fail;
delitem MauveHerb, .@r;
ST_TIER=5;
getexp .@r*3, 0;
//getitem MagicPotion, 1;
mes col("You quickly give him the herbs, and he skillfully mix them on a potion.", 9);
next;
// You'll get a random amount of time, based on spent herbs
// Usually, 10~73 sec, being 73 sec = 1m13s
QUEST_ELEVARTEMPO=QUEST_ELEVARTEMPO+rand(10,.@r-27);
L_T2_S5:
mesn;
mesq l("Good! Last step! West of Hurnscald, there is a magic fountain.");
next;
mesn;
// TODO FIXME WARNING DESYNC-ED
// 1- Pour the potion
// 2- Add to fountain an int check
mesq l("Talk to the Fountain. Obey every command. I advise you to put all your points on int if possible.");
next;
mesn;
mesq l("Hurry up, you'll run out of time in @@!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
close;
L_T2_S6:
mesn;
mesq l("You did it! You're now on the last stage of this BORING and LONG quest!");
next;
mesn;
mesq l("Jesusaves wrote a grimorie, with ancient secrets of our world.");
next;
mesn;
mesq l("Captain Nard have it. Fetch it with him! Quick, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
close;
L_T2_S7:
addtoskill(.@CLASS,2,0);
getexp 40000, 0; // Yes, 40k experience points. Waw.
mes col(".:: Congratulations! ::.", 2);
mes col("You advanced your tier!", 2);
next;
mesn;
mesq l("Keep the Grimorie with you. It's the proof you are now Tier 2. The book shall guide your advances!");
next;
mesn;
mesq lg("Yes, courageous and worthy adventurer. You did well. I won't babysit you anymore. Embrace the new world opening before you!");
close;
}