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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// AURORA EVENT FRAMEWORK
// Previously known as FY:Event System
//
// Controls weekly events so Saulc, seeds and I can take vacations.
// See also: seasons.txt, command/event.txt, event.txt, 003-1/events.txt
// soulmenhir.txt and, of course, the event maps (if any).
// Aurora Event Framework functions are called by event.txt
// specs override and is overriden by those defined in commands/event.txt
// AEF: BEGIN
function script FYNewEvent {
debugmes "\033[1mFY event is set to happen...";
$FYEVENT_CYCLE+=1;
// Overrides standard event system
$EVENT$="";
switch ($FYEVENT_CYCLE % 12) {
case 1:
$EVENT$="Kamelot";
kamibroadcast("Kamelot Season is now open!", "Aurora Events");
break;
case 2:
$EVENT$="Regnum";
callfunc("FYE_Regnum");
kamibroadcast("Regnum's Blessing: "+$@REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 8:
break;
case 9:
break;
case 10:
break;
case 11:
break;
case 12:
break;
}
return;
}
// Modify Kamelot
function script FYE_Kamelot {
.@g=getcharid(2);
if ($@FYE_KAMELOT[.@g] != gettimeparam(GETTIME_DAYOFMONTH)) {
mesc l("Kamelot Season is open!");
// Instance still exists
if (instanceowner($@KAMELOT_ID[.@g]) == .@g) {
mesc l("However, your guild just challenged Kamelot Dungeons.");
mesc l("Please wait a while.");
return false;
}
mesc l("Should we?");
next;
if (askyesno() == ASK_NO)
return false;
// Someone began while you waited
if (instanceowner($@KAMELOT_ID[.@g]) == .@g)
return true;
// Begin
callfunc("KamelotCleanup", .@g);
$KAMELOT_COOLDOWN[.@g] = 0;
$@FYE_KAMELOT[.@g] = gettimeparam(GETTIME_DAYOFMONTH);
mesc l("Have fun!");
next;
return true;
}
return false;
}
// Regnum Blessing
function script FYE_Regnum {
setarray .@ma$, "004-1", "007-1";
setarray .@mb$, "Tulimshar Outskirts", "Tulimshar Mines";
.@m=rand2(getarraysize(.@ma$));
$@REGNUM_BLESSMAP$=.@ma$[.@m];
$@REGNUM_BLESSMAP_H$=.@mb$[.@m];
// Apply the blessing
setmapflag(.@ma$[.@m], mf_bexp, 200);
return;
}
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