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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script Core Functions
//
// Used for our pseudo-magic.
// These are only helpers, you can add more restrictions and effects freely.
// SkillID, Mana, MobID{, MP per level, MobPerSkillLevel=2}
function script SummonMagic {
.@sk=getarg(0);
.@mp=getarg(1);
.@id=getarg(2);
.@adj=getarg(4,2);
if (.@adj < 1) {
debugmes "\033[31mInvalid MobPerSkillLevel for SummonMagic (.@adj): "+.@adj+"\033[0m";
dispbottom l("Invalid parameter specified, blame saulc.");
end;
}
// PRE EXECUTION
// Check Skill
if (getskilllv(.@sk) < 1)
end;
// Load mana cost
.@amp=getarg(3,0);
.@mp=.@mp+getskilllv(.@sk)*.@amp-.@amp;
// Check mana
if (readparam(Sp) < .@mp) {
dispbottom l("Insufficient mana: @@/@@.", readparam(Sp), .@mp);
end;
}
// EXECUTION
// Apply costs
heal 0, 0-.@mp;
// Cause effect
// Summoned monsters live from 45 to 60 seconds, and each skill levels grants 10s extra life
// The 35~50 is not a defect, remember skill starts at level 1...
for (.@i = 0; .@i < (getskilllv(.@sk)+(.@adj-1))/.@adj; .@i++)
summon("Summoned Monster", .@id, rand(35000,50000)+getskilllv(.@sk)*10000);
dispbottom l("All monsters summoned!");
}
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