// TMW2 script
// Evol script, gumi's script
//
// @w atcommand
// warps using anchors or map name
//
// usage:
// @w <map or anchor> [, x [, y]]
// #w "char" <map or anchor> [, x [, y]]
//
// example:
// @w hali
// @w halin
// @w halinarzo
// #w "char" hali
- script @w 32767,{
end;
OnCall:
.@request$ = strtoupper(strip(.@atcmd_parameters$[0])); // sanitize
.@map$ = "";
.@x = 0;
.@y = 0;
for (.@i = 0; .@i < .count; .@i += 2)
{
if (.@request$ ~= .aliases$[.@i]) {
sscanf .aliases$[.@i + 1], "%s %d %d", .@map$, .@x, .@y;
break;
}
}
if (.@map$ == "") {
.@map$ = .@atcmd_parameters$[0];
}
if (.@atcmd_parameters$[2] != "") {
.@x = atoi(.@atcmd_parameters$[1]);
.@y = atoi(.@atcmd_parameters$[2]);
}
// FIXME: here getmapusers() is used only to check if the map exists
// replace this when/if we get a dedicated function for that
if (getmapusers(.@map$) < 0) {
end; // invalid map
}
while (!checkcell(.@map$, .@x, .@y, cell_chkpass))
{
if (.@e == 50) end;
.@x = rand(20, 250);
.@y = rand(20, 250);
++.@e;
}
cwarp .@map$, .@x, .@y; // XXX: maybe here use a slide_or_warp function
OnInit:
setarray .aliases$[0],
// PROLOGUE
"^START|^BEGIN", "000-0 22 24", // starting point
"^NARD|^SHIP", "002-1 53 38", // nard's ship (outside instance)
"^000-0", "000-0 34 17", // Intro Lookout Area
"^000-0-0", "000-0-0 33 26", // Intro B Lookout Area
"^LOOKOUT", "000-0-0 33 26", // Intro B Lookout Area
// TMW2
"^TULIM", "003-1 41 48", // Tulishmar
"^CANDOR", "005-1 35 102", // Candor
"^HALI", "009-1 28 33", // Halinarzo
"^HURN", "012-1 83 63", // Hurnscald
"^LOF", "017-1 120 89", // Land Of Fire Village
"^PORT", "019-2 94 118", // Nivalis Port (WIP)
"^NIVAL", "020-1 58 65", // Nivalis (WIP)
// TBR - To Be Removed
"^BOSS", "boss 45 45", // (TBR) Monster King's Throne Room
"^BOT", "botcheck 26 30", // (TBR) Botcheck area
"^HEROES|^HH", "018-2 72 66", // (TBR) Heroes Hold
// GM Stuff
"^AEROS|^GM", "001-1 235 26", // Floating Island of Aeros (GM Events)
"^ARENA", "001-2 125 222", // Aeros Arena (GM Events)
"^SAULC", "001-3 117 138", // GM Palace
"^EASTER", "001-4 151 157", // Easter Event Map
"^WORK", "001-5 22 79", // Contributor's Cave
"^JAIL|^PRISON", "sec_pri 28 25"; // Jesusalva's Prison (and last line)
.count = getarraysize(.aliases$[0]);
bindatcmd "w", "@w::OnCall", 5, 80, 1;
}