// @w atcommand
// warps using anchors or map name
//
// group lv: 1
// group char lv: 2
// log: True
//
// usage:
// @w <map or anchor> [, x [, y]]
// #w "char" <map or anchor> [, x [, y]]
//
// example:
// @w artis
// #w "char" artis
- script @w 32767,{
end;
OnCall:
.@request$ = strtoupper(strip(.@atcmd_parameters$[0])); // sanitize
.@map$ = "";
.@x = 0;
.@y = 0;
for (.@i = 0; .@i < .count; .@i += 2)
{
if (.@request$ ~= .aliases$[.@i])
{
sscanf .aliases$[.@i + 1], "%s %d %d", .@map$, .@x, .@y;
break;
}
}
if (.@map$ == "")
{
.@map$ = .@atcmd_parameters$[0];
}
if (.@atcmd_parameters$[2] != "")
{
.@x = atoi(.@atcmd_parameters$[1]);
.@y = atoi(.@atcmd_parameters$[2]);
}
// FIXME: here getmapusers() is used only to check if the map exists
// replace this when/if we get a dedicated function for that
if (getmapusers(.@map$) < 0)
{
end; // invalid map
}
while (!checkcell(.@map$, .@x, .@y, cell_chkpass))
{
if (.@e == 50) end;
.@x = rand(20, 250);
.@y = rand(20, 250);
++.@e;
}
cwarp .@map$, .@x, .@y; // XXX: maybe here use a slide_or_warp function
OnInit:
setarray .aliases$[0],
// ARTIS
"^ART", "001-1 89 86", // artis town square
"^LIGHT", "001-2-0 37 32", // light armor shop
"^NOBLE1?$", "001-2-1 37 37", // noble house 1
"^NOBLE2$", "001-2-10 40 38", // noble house 2
"^NOBLE3$", "001-2-11 45 33", // noble house 3
"^NOBLE4$", "001-2-12 34 32", // noble house 4
"^NOBLE5$", "001-2-15 34 38", // noble house 5
"^MOON", "001-2-2 39 34", // moon's house
"^LIB", "001-2-4 49 37", // library
"^CITY|^HALL", "001-2-7 36 38", // city hall
"^HARB|^MASTER", "001-2-16 32 33", // harbourmaster
"^WARE", "001-2-18 39 31", // warehouse
"^MERCH|^BANK", "001-2-19 29 31", // merchant hall
"^SHIP2$", "001-2-21 30 28", // la johanne (artis)
"^ALCH", "001-2-26 30 32", // alchemist
"^BLACK|SMITH", "001-2-27 35 32", // blacksmith
"^RED|PLUSH|^INN", "001-2-28 32 32", // red plush inn
"^LEG", "001-2-33 34 36", // legion
// PROLOGUE
"^START|^BEGIN", "000-0 22 24", // starting point
"^START2$", "000-0-0 26 28", // starting point step 2
"^START3$", "000-0-1 26 28", // starting point step 3
"^DRA|ISLAND", "000-1 77 110", // drasil island
"^FIRST|^DECK1?$", "000-2-0 27 27", // first deck
"^SECOND|^DECK2$", "000-2-1 53 33", // second deck
"^HOLD$", "000-2-2 43 30", // hold
"^NARD", "000-2-3 21 27", // nard's room
"^ALIG|^HID", "000-2-4 36 29", // alige's hideout
// WOODLAND
"^HURN", "008-1 79 64", // hurnscald: town square
"^CELE", "008-2-0 25 27", // hurnscald: celestia
"^HMER", "008-2-1 33 39", // hurnscald: merchant guild
"^RUST", "008-2-2 37 30", // hurnscald: inn
"^ARRO|^ARCH", "008-2-6 27 29", // hurnscald: archery shop
"^A?POT", "008-2-7 34 27", // hurnscald: potion shop
"^HBLA", "008-2-8 36 34", // hurnscald: forge
"^HHAL|^HCIT", "008-2-10 36 31", // hurnscald: city hall
"HOSP|CLIN", "008-2-13 25 31"; // hurnscald: clinic / hospital
.count = getarraysize(.aliases$[0]);
if (debug > 0)
{
bindatcmd "w", "@w::OnCall", 0, 2, 0;
end;
}
bindatcmd "w", "@w::OnCall", 1, 2, 1;
}