// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Introduces @resync
//
// It'll cast slide to your own position
// Hopefully making client update your real position without causing server warning
//
// This also introduces @resyncall
// Which is an alias for @refresh and causes client to reload the whole map,
// Including yourself and monsters.
- script @resync 32767,{
end;
// Soft Resync
OnCall:
if (ispcdead()) {
dispbottom l("Impossible to resync: You are dead.");
end;
}
if (@rsync_delay > gettimetick(2)) {
dispbottom l("Not resync'ing to prevent flood.");
end;
}
getmapxy(.@m$, .@x, .@y, 0);
slide .@x, .@y;
@rsync_delay=gettimetick(2)+rand2(3,5);
end;
// Hard Resync
OnCallRefresh:
if (@rsync_delay > gettimetick(2)) {
dispbottom l("Not resync'ing to prevent flood.");
end;
}
@rsync_delay=gettimetick(2)+rand2(3,5);
atcommand("@refresh");
end;
OnInit:
bindatcmd "resync", "@resync::OnCall", 0, 60, 0;
bindatcmd "resyncall", "@resync::OnCallRefresh", 0, 60, 0;
end;
}