// Authors: Gumi, Jesusalva
- script @exprate 32767,{
end;
function rateCleanUp {
stopnpctimer;
.hours = 0;
.max_hours = 0;
.current_rate = .original_exp_rate;
setbattleflag("base_exp_rate", .original_exp_rate);
setbattleflag("job_exp_rate", .original_exp_rate);
charcommand("@reloadmobdb"); // this is on purpose (callable without RID)
SeasonReload(1);
channelmes("#world", "The EXP Rate Bonus is now over.");
}
function remainingTime {
.@total_seconds = (3600 * .max_hours);
.@seconds_elapsed = (3600 * .hours) + (getnpctimer(0) / 1000);
.@seconds_remaining = max(1, .@total_seconds - .@seconds_elapsed);
return FuzzyTime(time_from_seconds(.@seconds_remaining), 2, 2);
}
OnCall:
if (!is_gm())
end;
.@special$ = strip(.@atcmd_parameters$[0]); // special value
.@new_rate = min(atoi(.@special$), 1000); // or just a regular integer
.@hours = min(0x7FFFFFFE, max(1, atoi(strip(.@atcmd_parameters$[1])))); // number of hours
if (.@new_rate > 0) {
// Overwriting previous rate?
// Confirmation Required
if (.current_rate != 100) {
setnpcdialogtitle("@rate-managment");
mesc l("WARNING!"), 1;
mesc l("A previous exp rate up event is already ongoing."), 1;
mesc l("IF YOU CHANGE EXP RATE NOW, PREVIOUS BONUS WILL BE LOST!"), 1;
next;
mesc l("CONTINUE ANYWAY? [Y/N]"), 1;
// aborted
if (askyesno() == ASK_NO)
close;
closeclientdialog;
}
// set new exp rate
.hours = 0;
.max_hours = .@hours;
.current_rate = .@new_rate;
setbattleflag("base_exp_rate", .@new_rate);
setbattleflag("job_exp_rate", .@new_rate); // Should GM event do this?
//setbattleflag("quest_exp_rate", .@new_rate);
charcommand("@reloadmobdb");
//charcommand("@reloadquestdb");
SeasonReload(1);
initnpctimer; // start counting
.@msg$=strcharinfo(0)+" increased experience rate to "+str(.@new_rate)+"%. It will only last "+str(FuzzyTime(time_from_hours(.max_hours), 2, 2))+"!";
announce .@msg$, bc_all;
channelmes("#world", .@msg$);
//dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.",
// .@new_rate, .original_exp_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2));
dispbottom l("You can also manually stop it at any time with: @exprate default");
} else if (.@new_rate == 0 && .@special$ == "") {
// get current exp rate
if (.current_rate == .original_exp_rate) {
dispbottom l("Current exp rate is set to @@% (default value).", .current_rate);
} else {
dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.",
.current_rate, .original_exp_rate, remainingTime());
dispbottom l("If you meant to reset the exp rate to its default value: @exprate default");
}
} else {
// reset
rateCleanUp;
dispbottom l("Exp rate has been reset to @@% (default value).",
.original_exp_rate);
}
end;
OnPlayerCall:
/*
// GM calls take precedence at any time!
if (.max_hours > 0 || .hours > 0)
end;
*/
// $@EXP_EVENT will determine the boost and should not be above 25%
// Default duration is one hour, or whatever $@EXP_EVENT_TIME is
$@EXP_EVENT=limit(0, $@EXP_EVENT, 100);
$@EXP_EVENT+=.current_rate;
$@EXP_EVENT_TIME=limit(1, $@EXP_EVENT_TIME, 6);
// If a GM rate-up was running, we will sum the time, too.
// It'll be rounded down. (so 1h + 30m = 1h) FIXME average is better
if (.hours || .max_hours) {
$@EXP_EVENT_TIME+=max(0, .max_hours-.hours-1);
}
// Default duration is one hour, or whatever $@EXP_EVENT_TIME is
.hours = 0;
.max_hours = $@EXP_EVENT_TIME;
.current_rate = $@EXP_EVENT;
setbattleflag("base_exp_rate", $@EXP_EVENT);
setbattleflag("job_exp_rate", $@EXP_EVENT);
charcommand("@reloadmobdb");
SeasonReload(1);
initnpctimer; // start counting
.@msg$="Experience Rate was modified to "+$@EXP_EVENT+"% for "+$@EXP_EVENT_TIME+" hour(s)!";
announce .@msg$, bc_all;
channelmes("#world", .@msg$);
$@EXP_EVENT=0;
$@EXP_EVENT_TIME=0;
end;
OnTimer3600000:
// runs every hour
if (++.hours == .max_hours) {
rateCleanUp;
end;
}
initnpctimer;
end;
OnPCLoginEvent:
if (.max_hours > 0) {
dispbottom col(l("Exp rate is set to @@% for the next @@.",
.current_rate, remainingTime()), 6);
}
end;
OnInit:
bindatcmd "exprate", "@exprate::OnCall", 80, 80, 1; // change exp rate
// WARNING: using @reloadscript will change the "original" value
.original_exp_rate = 100;//getbattleflag("base_exp_rate");
.current_rate = .original_exp_rate;
// XXX: maybe in the future:
//.original_job_rate = getbattleflag("base_job_rate");
//.original_pk_mode = getbattleflag("pk_mode");
//.original_death_penalty = getbattleflag("death_penalty_type");
end;
OnReload:
.@new_rate = .current_rate;
setbattleflag("base_exp_rate", .@new_rate);
setbattleflag("job_exp_rate", .@new_rate);
//charcommand("@reloadmobdb");
//SeasonReload(1); // TODO FIXME: We are casting this twice.
end;
}
/////////////////////////////////////////////////////////////////////////////////
- script @droprate 32767,{
end;
function rateCleanUp {
stopnpctimer;
.hours = 0;
.max_hours = 0;
.current_rate = 100;
setbattleflag("item_rate_common", 100);
setbattleflag("item_rate_common_boss", 100);
setbattleflag("item_rate_heal", 100);
setbattleflag("item_rate_heal_boss", 100);
setbattleflag("item_rate_use", 100);
setbattleflag("item_rate_use_boss", 100);
setbattleflag("item_rate_equip", 100);
setbattleflag("item_rate_equip_boss", 100);
setbattleflag("item_rate_card", 100);
setbattleflag("item_rate_card_boss", 100);
charcommand("@reloadmobdb"); // this is on purpose (callable without RID) - no idea what is the purpose
SeasonReload(1);
channelmes("#world", "The Drop Rate Bonus is now over.");
}
function remainingTime {
.@total_seconds = (3600 * .max_hours);
.@seconds_elapsed = (3600 * .hours) + (getnpctimer(0) / 1000);
.@seconds_remaining = max(1, .@total_seconds - .@seconds_elapsed);
return FuzzyTime(time_from_seconds(.@seconds_remaining), 2, 2);
}
OnCall:
if (!is_gm()) {
end;
}
.@special$ = strip(.@atcmd_parameters$[0]); // special value
.@new_rate = min(atoi(.@special$), 1000); // or just a regular integer
.@hours = min(0x7FFFFFFE, max(1, atoi(strip(.@atcmd_parameters$[1])))); // number of hours
if (.@new_rate > 0)
{
// set new exp rate
.hours = 0;
.max_hours = .@hours;
.current_rate = .@new_rate;
setbattleflag("item_rate_common", .@new_rate);
setbattleflag("item_rate_common_boss", .@new_rate);
setbattleflag("item_rate_heal", .@new_rate);
setbattleflag("item_rate_heal_boss", .@new_rate);
setbattleflag("item_rate_use", .@new_rate);
setbattleflag("item_rate_use_boss", .@new_rate);
setbattleflag("item_rate_equip", .@new_rate);
setbattleflag("item_rate_equip_boss", .@new_rate);
setbattleflag("item_rate_card", .@new_rate);
setbattleflag("item_rate_card_boss", .@new_rate);
charcommand("@reloadmobdb");
SeasonReload(1);
initnpctimer; // start counting
.@msg$=strcharinfo(0)+" increased drop rates to "+str(.@new_rate)+"%. It will only last "+str(FuzzyTime(time_from_hours(.max_hours), 2, 2))+"!";
announce .@msg$, bc_all;
channelmes("#world", .@msg$);
//dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.",
// .@new_rate, .org_dcn, FuzzyTime(time_from_hours(.max_hours), 2, 2));
dispbottom l("You can also manually stop it at any time with: @droprate default");
} else if (.@new_rate == 0 && .@special$ == "") {
// get current exp rate
if (.current_rate == .org_dcn) {
dispbottom l("Current drop rate is set to @@% (default value).", .current_rate);
} else {
dispbottom l("Current drop rate is set to @@%, and will reset to @@% (default value) in @@.",
.current_rate, .org_dcn, remainingTime());
dispbottom l("If you meant to reset the drop rate to its default value: @droprate default");
}
}
else
{
// reset
rateCleanUp;
dispbottom l("Drop rate has been reset to @@% (default value).",
.org_dcn);
}
end;
OnTimer3600000:
// runs every hour
if (++.hours == .max_hours) {
rateCleanUp;
end;
}
initnpctimer;
end;
OnPCLoginEvent:
if (.max_hours > 0) {
dispbottom col(l("Drop rate is set to @@% for the next @@.",
.current_rate, remainingTime()), 6);
}
end;
OnInit:
bindatcmd "droprate", "@droprate::OnCall", 80, 80, 1; // change drop rate
// WARNING: using @reloadscript will change the "original" value, use @reloadbattleconf before!
.org_dcn = 100;//getbattleflag("item_rate_common");
.org_dcb = 100;//getbattleflag("item_rate_common_boss");
.org_dhn = 100;//getbattleflag("item_rate_heal");
.org_dhb = 100;//getbattleflag("item_rate_heal_boss");
.org_dun = 100;//getbattleflag("item_rate_use");
.org_dub = 100;//getbattleflag("item_rate_use_boss");
.org_den = 100;//getbattleflag("item_rate_equip");
.org_deb = 100;//getbattleflag("item_rate_equip_boss");
.org_dxn = 100;//getbattleflag("item_rate_card");
.org_dxb = 100;//getbattleflag("item_rate_card_boss");
.current_rate = 100;
// XXX: maybe in the future:
//.original_job_rate = getbattleflag("base_job_rate");
//.original_pk_mode = getbattleflag("pk_mode");
//.original_death_penalty = getbattleflag("death_penalty_type");
end;
OnReload:
.@new_rate = .current_rate;
setbattleflag("item_rate_common", .@new_rate);
setbattleflag("item_rate_common_boss", .@new_rate);
setbattleflag("item_rate_heal", .@new_rate);
setbattleflag("item_rate_heal_boss", .@new_rate);
setbattleflag("item_rate_use", .@new_rate);
setbattleflag("item_rate_use_boss", .@new_rate);
setbattleflag("item_rate_equip", .@new_rate);
setbattleflag("item_rate_equip_boss", .@new_rate);
setbattleflag("item_rate_card", .@new_rate);
setbattleflag("item_rate_card_boss", .@new_rate);
charcommand("@reloadmobdb");
SeasonReload(1);
debugmes("Drop rates were reloaded with success.");
end;
}