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path: root/npc/commands/music.txt
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// @music atcommand
// changes the music for all players on the map
//
// group lv: 2
// group char lv: 99
// log: True
//
// usage:
//    @music <short name>
//
// example:
//    @music fun

-	script	@music	32767,{
    end;

OnCall:
    if (!is_evtc())
    {
        end;
    }

    // TODO: tmw-like argv splitter
    getmapxy .@map$, .@void, .@void, UNITTYPE_PC; // get map

    .@key$ = .@atcmd_parameters$[0];
    .@m$ = htget(.hash, .@key$, "Not found");

    if (.@m$ == "Not found")
    {
        .@m$ = implode(.@atcmd_parameters$[0], " ");
    }

    changemusic .@map$, .@m$ + ".ogg";
    end;

OnInit:
    bindatcmd "music", "@music::OnCall", 0, 99, 1;

    .hash = htnew; // create hashtable
    htput(.hash, "forest",     "bartk - in the forest of the birches");
    htput(.hash, "adventure",  "bartk - the adventure begins");
    htput(.hash, "fun",        "eric matyas - ghoulish fun");
    htput(.hash, "surreal",    "eric matyas - surreal place");
    htput(.hash, "ocean",      "ezili - ocean sounds");
}