// TMW 2 Script
// Author:
// Jesusalva
// Micksha
// Description:
// Controls the great hall
// None of the exits work
042-10,86,139,0 script #KDoor04210a NPC_HIDDEN,3,0,{
end;
OnTouch:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
dispbottom l("OH NOES! The ceiling seems to have collapsed. I hope we got the key, or the quest is over for us!");
end;
}
042-10,149,136,0 duplicate(#KDoor04210a) #KDoor04210b NPC_HIDDEN,0,0
042-10,21,139,0 duplicate(#KDoor04210a) #KDoor04210c NPC_HIDDEN,2,0
042-10,20,80,0 duplicate(#KDoor04210a) #KDoor04210d NPC_HIDDEN,0,6
// Boss Room control
042-10,142,20,0 script #KDoor04210e NPC_HIDDEN,4,0,{
end;
OnTouch:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
if (!($KAMELOT_QUEST[.@g] & 8) || !($KAMELOT_QUEST[.@g] & 16) || !($KAMELOT_QUEST[.@g] & 32)) goto L_NoAccess;
warp "042-11@"+.@g, 41, 56;
// TODO Fire Events
end;
L_NoAccess:
dispbottom l("This door is locked, if we only had a %s...", getitemlink(KamelotKey));
end;
}
// Boss Room Warning
042-10,150,25,0 script Warning#Kamelot NPC_HIDDEN,{
mesc ".:: "+l("DANGER!")+" ::.", 1;
mes "";
mesc l("I've sealed a massive amount of dark magic here."), 1;
mesc l("Do not break my seal to prevent the curse from reaching Kamelot."), 1;
mes "";
mes l("-- Merlin");
end;
OnInit:
.distance=4;
end;
}
// Magic Seal Main
042-10,135,42,0 script #KamelotSeal NPC_HIDDEN,0,4,{
end;
OnTouch:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
if (!($KAMELOT_QUEST[.@g] & 16) && !($KAMELOT_QUEST[.@g] & 8)) goto L_NoAccessBlock;
if (!($KAMELOT_QUEST[.@g] & 16) || !($KAMELOT_QUEST[.@g] & 8)) goto L_NoAccess;
// You can pass freely, so we do nothing
end;
L_NoAccess:
slide 127, 36;
percentheal -5, -5;
dispbottom l("A powerful magic seal repeals you!");
dispbottom l("It's weaker than before, probably only one is working right now.");
end;
L_NoAccessBlock:
slide 127, 36;
percentheal -10, -10;
dispbottom l("A powerful magic seal repeals you!");
dispbottom l("We need to find what powers these two seals and disable it.");
end;
}
////////////////////////////////////////////////////////////////////
// TODO: Catazuli spots
// TODO: Door Mechanism
// TODO: Spawn monsters
042-10,128,85,0 script #Katazuli01 NPC_SUMMONING_CIRC,0,0,{
dispbottom l("This is probably related to the magical seals.");
end;
OnInit:
.distance=2;
end;
OnTouch:
npctalk l("TODO FIXME"); // TODO FIXME
end;
}
042-10,32,108,0 script #Katazuli02 NPC_SUMMONING_CIRC,0,0,{
dispbottom l("This is probably related to the magical seals.");
end;
OnInit:
.distance=2;
end;
OnTouch:
npctalk l("TODO FIXME"); // TODO FIXME
end;
}