// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 026-1: The Impregnable Fortress (B1F) conf
026-1,58,76,0 script #026-1_58_76 NPC_HIDDEN,{
end;
OnDisable:
delcells "026-1_58_76"; end;
OnEnable:
OnInit:
setcells "026-1", 58, 76, 62, 76, 1, "026-1_58_76";
}
026-1,25,32,0 script #026-1_25_32 NPC_HIDDEN,{
end;
OnDisable:
delcells "026-1_25_32"; end;
OnEnable:
OnInit:
setcells "026-1", 25, 32, 25, 32, 1, "026-1_25_32";
}
026-1,30,32,0 script #026-1_30_32 NPC_HIDDEN,{
end;
OnDisable:
delcells "026-1_30_32"; end;
OnEnable:
OnInit:
setcells "026-1", 30, 32, 30, 32, 1, "026-1_30_32";
}
026-1,24,28,0 script #026-1_24_28 NPC_SWITCH_ONLINE,{
if (getnpcclass() == NPC_SWITCH_OFFLINE)
end;
callfunc "0261_Flip30";
doevent "#026-1_30_32::OnDisable";
setnpcdisplay "#026-1_24_28", NPC_SWITCH_OFFLINE;
end;
OnInit:
.distance=2;
}
026-1,62,28,0 script #026-1_62_28 NPC_SWITCH_ONLINE,{
if (getnpcclass() == NPC_SWITCH_OFFLINE)
end;
callfunc "0261_Flip25";
doevent "#026-1_25_32::OnDisable";
setnpcdisplay "#026-1_62_28", NPC_SWITCH_OFFLINE;
end;
OnInit:
.distance=2;
}
026-1,30,28,0 script #026-1_30_28 NPC_CHEST,{
TreasureBox();
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
OnInit:
.distance=2;
end;
}
026-1,26,28,0 script #026-1_26_28 NPC_SWITCH_ONLINE,{
if (getnpcclass() == NPC_SWITCH_OFFLINE)
end;
callfunc "0261_GateChange";
doevent "#026-1_58_76::OnDisable";
setnpcdisplay "#026-1_26_28", NPC_SWITCH_OFFLINE;
end;
OnInit:
.distance=2;
}