// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Status Reset. (+ Alchemy Recipe?)
024-12,28,29,0 script Alicia NPC_ELF_F,{
speech S_LAST_NEXT,
l("I am @@, an alchemist specialized in reset potions.", .name$);
L_Menu:
.@plush_count = BaseLevel*200-(9*200);
// Lv 10: 200 GP
// Lv 90: 16.000 GP
if (BaseLevel > 10)
.@plush_count = .@plush_count/(BaseLevel/10);
select
l("Can you reset my stats please?"),
l("Can you teach me some Alchemy Recipe?"),
lg("You are weird, I have to go sorry.");
switch (@menu)
{
case 1:
goto L_ResetStats;
case 2:
goto L_Recipe;
case 3:
goto L_Quit;
}
L_ResetStats:
mesn;
mesq l("Status point reset can't be undone. Do you really want this?");
L_ConfirmReset:
ConfirmStatusReset();
goto L_Quit;
L_Recipe:
mes "";
mesn;
mesq l("Oh my! Did you rent a house or an apartment and now want to brew stuff, like @@ or @@?", getitemlink(PrecisionPotion), getitemlink(StatusResetPotion));
next;
mesn;
mesq l("...That's your problem, not mine. I am an elf if you haven't noticed.");
next;
goto L_Menu;
L_Quit:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Earmuffs);
setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, FurBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 11);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_FEMALE;
.distance = 5;
end;
}