// TMW2 Script
// Author:
// Jesusalva
// Description:
// Controls access to Frostia.
024-1,93,73,0 script Frostia Guard NPC_ELF,{
// Main Quest Have Precedence
if (getq(General_Narrator) == 11)
goto L_MainQuest;
if (BaseLevel < 40)
goto L_Unallowed;
if (Class == Elven)
{
slide 93, 69;
npctalk3 l("Elves are always allowed inside.");
end;
}
//.@tax=1001-min(1000, reputation("Frostia")*10);
.@tax=501-min(500, reputation("Frostia")*5);
mesn;
mesc l("The guard eyes you with suspcion.");
mesq l("You should not be here. Get moving.");
if (Zeny < .@tax)
close;
next;
mesc l("Bribe the guard for @@ GP?", .@tax);
if (askyesno() == ASK_YES) {
Zeny-=.@tax;
closeclientdialog;
slide 93, 69;
npctalk3 l("Behave yourself.");
}
close;
L_Unallowed:
mesn;
mesq l("You're not welcome here. Get moving.");
close;
L_MainQuest:
mesc b(l(".:: Main Quest 4-1 ::.")), 3;
msObjective(BaseLevel >= 40, l("* @@/@@ Base Level", BaseLevel, 40));
mesc l("* Deliver Nikolai's Letter to Frostia Mayor"), 9;
mes "";
mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, WarlordPlate);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, JeansChaps);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex = G_MALE;
.distance = 5;
end;
}