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// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    023-3-2 Isbamuth's Study Room Configuration File

023-3-2	mapflag	zone	MMO

023-3-2,39,59,0	script	#Exit02332	NPC_HIDDEN,1,0,{
    end;
OnTouch:
    .@q=getq(General_Narrator);
    .@q2=getq2(General_Narrator);
    // Cheater Detected
    if (.@q < 15) {
        warp "Save", 0, 0;
        percentheal -100, -100;
        end;
    }
    if (.@q == 15) {
        dispbottom lg("I'm not a coward! I must press forward!");
        end;
    }
    /*
    Access to the dungeon is now prohibted.
	.@mapn$="023-3-1";
    warp .@mapn$, 45, 28;
    */
    .@mapn$="024-16";
    warp .@mapn$, 30, 26;
    end;
}

// The Master Room... We use field 3, too, but bitwise position 2 is reserved.
023-3-2,38,30,0	script	Cauldron#MKHB	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    if (.@q < 4095) {
        mesn;
        mesc l("It's steaming. Who knows what insanity Isbamuth is brewing inside?!");
        next;
        mesc l("Keep exploring the Study Room and certify it is safe first. Also, make sure to learn what this was used for.");
        close;
    }
    mesn;
    mesc l("It's steaming hot, but you guess this is where Isbamuth created homunculus. Most bandits, thieves and assassins seems to have been born here.");
    next;
    mesc l("He just abandoned this place and left everything behind... It's suspicious at best. You don't think anyone will be able to decrypt the secrets of Artificial Lifeforms.");
    next;
    mesc l("Hesitant, you reach out your hand, and grab whatever was on the Cauldron. It seems to be an Embryo.");
    next;
    skill AM_CALLHOMUN, 1, 0;
    mesc l("You have collect enough evidence, it's time to leave and report.");
    setq1 FrostiaQuest_Homunculus, 4;
    setq1 General_Narrator, 16;
    close;
OnInit:
    .distance=2;
    end;
}

023-3-2,40,25,0	script	Notebook#MKHB	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    if (.@q < 4094) {
        mesn;
        mesc l("Uhm, of course a book like this has to be a trap, right?");
        next;
        mesc l("Keep exploring the Study Room and certify it is safe first.");
        close;
    }
    mesn l("Diary, 31st May 297 AT");
    mesc l("I've been delving in the secrets of Mana, using the stolen Mana Stone we got the other day.");
    next;
    mesc l("I'm almost in the point of no return. I cannot believe this, but mana... is alive.");
    next;
    mesc l("I'll keep studying it in secret. I'm so proud of my thieves!");
    next;
    mesn l("Diary, 21st June 297 AT");
    mesc l("I've managed to create the first mana-based artificial lifeform, it survived three seconds, the record so far.");
    next;
    mesc l("Saul is supplying me the alchemist resources for that. In exchange, my thieves supply him gold and spare his friends.");
    next;
    mesc l("He thinks he is using me to his rebellion, but I'm the one using him. I'm not the Bandit Lord for no reason.");
    next;
    mesn l("Diary, 1st April 298 AT");
    mesc l("I've managed to create a Maggot. It did not die. And it was not an April Fool's joke. Nice one.");
    next;
    mesn l("Diary, 12nd December 298 AT");
    mesc l("The Mana Stone... is a scary being. It changes you. I'm no longer myself, but some thieves are still at my side... for now.");
    next;
    mesn l("Diary, 3rd August 299 AT");
    mesc l("Saul is planning an assault at the Magic Tower. I want these Mana Stones.");
    next;
    mesc l("Most thieves left, but that's not a problem, I created an army out of Homunculus. I already have 500 bandits. I will create more later, to get Mana Stones.");
    next;
    mesn l("Diary, 2nd March 300 AT");
    mesc l("It's time. My army already have tens of thousands of monsters, homunculus, persons. The mana stones I've got thus far are all dried out, now.");
    next;
    mesc l("I could not be the Bandit King. But once I steal all Mana Stones, I'll be not only the best thief in the world. I already decided my new title.");
    next;
    mesc l("I shall call myself from there on, after this great assault... @@.", b(l("the Monster King")));
    next;
    mesn l("Diary, 3rd March 300 AT");
    mesc l("To create an homunculus, I should follow the secrets in the book \"The Man Who Played God\". I wrote this narrative with the greatest secrets of it.");
    next;
    mesc l("I shall leave this book with my son, SphinxNox. I will not fail, and live forever. This will be their inheritance from me.");
    next;
    mesc l("Raid might be great. Saul might be popular. SphinxNox might be an annoying brat. But I'm, or rather, will soon be... @@.", b(l("the Monster King")));
    next;

// Implicit fallthrough
L_BookRead:
    mesc l(".:: The Homunculus Keeping Manual ::."), 3;
    mesc l("To create an homunculus out of the embryo mass: Use the Call Homunculus Skill. It'll be random, based on the embryo nature.");
    next;
    mesc l(".:: The Homunculus Keeping Manual ::."), 3;
    mesc l("Homunculus are a bit dumb, although the ones I've cultivated and took personal care of can express reactions. In future, I'll research sentience.");
    next;
    mesc l(".:: The Homunculus Keeping Manual ::."), 3;
    mesc l("They need to be feed, when hunger falls below 75. @@ is the best food for them.", getitemlink(Bread));
    next;
    mesc l(".:: The Homunculus Keeping Manual ::."), 3;
    mesc l("Also, they level up when they attack, and can be revived with the right skill.");
    next;
    mesc l(".:: The Homunculus Keeping Manual ::."), 3;
    mesc l("Once they get too annoying, I need to kill them... But I think I could put them to rest with the Rest Homunculus skill.");
    next;
    mesc l(".:: The Homunculus Keeping Manual ::."), 3;
    mesc l("It's totally safe. They are loyal as long that feed. And to think I started off giving @@ to the poor...", getitemlink(Bread));
    mes "";
    mesc "-- " + l("The Monster King.");

    if (!(.@q & .hcID)) {
        skill AM_REST, 1, 0;
        skill AM_RESURRECTHOMUN, 1, 0;
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
        dispbottom l("I should talk to Cauldron now... Scary.");
    }
    close;

OnBookRead:
    .@q=getq(General_Narrator);
    if (.@q < 16) end;
    .@q=.hcID;
    goto L_BookRead;

OnInit:
    .hcID=1;
    .distance=2;
    bindatcmd "homunculus", "Notebook#MKHB::OnBookRead", 0, 100, 0;
    end;
}

023-3-2,36,31,0	script	Machinery#MKHB	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("You have no idea what this piece of equipment is used for.");
    next;
    mesn;
    mesc l("It have the same shape as those used to polish weapons, but there are blood stains everywhere.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    close;
OnInit:
    .hcID=4;
    .distance=2;
    end;
}

023-3-2,40,20,0	script	Staircase#MKHB	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("The stairs have magic cast on them, I cannot climb.");
    next;
    mesn;
    mesc l("I have no idea what's above. Behind the stair, is the painting of a table.");
    next;
    mesn;
    mesc l("Seems to be related to alchemy.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    close;
OnInit:
    .hcID=8;
    .distance=2;
    end;
}

023-3-2,41,30,0	script	Potions#MKHB	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("Several flasks are aligned there. They seemed to be dyes, but a close inspection reveals they're not.");
    next;
    mesn;
    mesc l("They must be reagents used in alchemy.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    else
        mesc l("I don't think I needed to keep looking these potions.");
    close;
OnInit:
    .hcID=16;
    .distance=2;
    end;
}

023-3-2,36,25,0	script	Bookcase#MKHB1	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("Several books about alchemy. Seems to be pretty advanced.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    close;
OnInit:
    .hcID=32;
    .distance=2;
    end;
}


023-3-2,44,25,0	script	Bookcase#MKHB2	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("Several books about hiding magic. Might be why the houses looked abandoned and empty but the chimney was going.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    close;
OnInit:
    .hcID=64;
    .distance=2;
    end;
}


023-3-2,46,28,0	script	Bookcase#MKHB3	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("Several books about artificial lifeforms and the man who played God.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    close;
OnInit:
    .hcID=128;
    .distance=2;
    end;
}

023-3-2,49,31,0	duplicate(Bookcase#MKHB3)	Bookcase#MKHB4	NPC_NO_SPRITE

023-3-2,32,28,0	script	Bookcase#MKHB5	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("Seems to be accounting reports and stuff. You take a few pages.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    close;
OnInit:
    .hcID=256;
    .distance=2;
    end;
}

023-3-2,30,31,0	duplicate(Bookcase#MKHB1)	Bookcase#MKHB6	NPC_NO_SPRITE

023-3-2,35,35,0	duplicate(Bookcase#MKHB1)	Bookcase#MKHB7	NPC_NO_SPRITE

023-3-2,43,35,0	duplicate(Bookcase#MKHB2)	Bookcase#MKHB8	NPC_NO_SPRITE

023-3-2,33,22,0	duplicate(Potions#MKHB)	Potions#MKHB1	NPC_NO_SPRITE
023-3-2,30,24,0	duplicate(Potions#MKHB)	Potions#MKHB2	NPC_NO_SPRITE
023-3-2,27,26,0	duplicate(Potions#MKHB)	Potions#MKHB3	NPC_NO_SPRITE
023-3-2,46,22,0	duplicate(Potions#MKHB)	Potions#MKHB4	NPC_NO_SPRITE
023-3-2,49,24,0	duplicate(Potions#MKHB)	Potions#MKHB5	NPC_NO_SPRITE
023-3-2,52,26,0	duplicate(Potions#MKHB)	Potions#MKHB6	NPC_NO_SPRITE


023-3-2,37,20,0	script	Wardrobe#MKHB	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("Inside it, seems to be several magic reagents, powders, and other stuff.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    else
        mesc l("I don't think I needed to keep looking these wardrobes.");
    close;
OnInit:
    .hcID=512;
    .distance=2;
    end;
}

023-3-2,43,20,0	duplicate(Wardrobe#MKHB)	Wardrobe#MKHB1	NPC_NO_SPRITE
023-3-2,31,21,0	duplicate(Wardrobe#MKHB)	Wardrobe#MKHB2	NPC_NO_SPRITE
023-3-2,28,23,0	duplicate(Wardrobe#MKHB)	Wardrobe#MKHB3	NPC_NO_SPRITE
023-3-2,25,25,0	duplicate(Wardrobe#MKHB)	Wardrobe#MKHB4	NPC_NO_SPRITE
023-3-2,48,21,0	duplicate(Wardrobe#MKHB)	Wardrobe#MKHB5	NPC_NO_SPRITE
023-3-2,51,23,0	duplicate(Wardrobe#MKHB)	Wardrobe#MKHB6	NPC_NO_SPRITE
023-3-2,54,25,0	duplicate(Wardrobe#MKHB)	Wardrobe#MKHB7	NPC_NO_SPRITE

023-3-2,51,37,0	script	Barrels#MKHB	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("These barrels are sealed and heavy. It's impossible to know what's inside. There's a marking on them, you copy them somewhere.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    else
        mesc l("I don't think I needed to keep looking these barrels.");
    close;
OnInit:
    .hcID=1024;
    .distance=2;
    end;
}

023-3-2,45,41,0	duplicate(Barrels#MKHB)	Barrels#MKHB1	NPC_NO_SPRITE
023-3-2,30,40,0	duplicate(Barrels#MKHB)	Barrels#MKHB2	NPC_NO_SPRITE
023-3-2,25,34,0	duplicate(Barrels#MKHB)	Barrels#MKHB3	NPC_NO_SPRITE

023-3-2,38,26,0	script	Alchemy Set#MKHB	NPC_NO_SPRITE,{
    .@q=getq3(FrostiaQuest_Homunculus);
    mesn;
    mesc l("Hey look, an alchemy set. Not your area of expertise, but you take a few samples.");
    if (!(.@q & .hcID))
        setq3 FrostiaQuest_Homunculus, .@q|.hcID;
    close;
OnInit:
    .hcID=2048;
    .distance=2;
    end;
}